TB RPGs Are Slightly Difficult

Posted by Taizen Chisou on March 28, 2012, 8:35 a.m.

> wake up

> "oh i know maybe i can retool the ricerca strano engine today"

oh yeah that's right i hate modifying this game

Comments

Quietus 12 years, 10 months ago

lol try decoding an old random level generator with a head injury… or pseudo 3d for that matter. >_<

i was hoping for screenshots of the actual game :<

Cesque 12 years, 10 months ago

Quote:
@Cesque - Preferences > Scripts and Code > Automatic indentation

I don't think I was aware that existed. Thanks!

…unfortunately, I just remembered the problem wasn't automatic indentation alone - it was that indentation is by default 4 spaces, as opposed to an actual tab. The difference is, if you press left or backspace, you go/delete just one space left, not to the beginning of the indented line. And if you have a serious nervous tic involving alterating between pressing backspace and tab whenever you're idling… yeah.

firestormx 12 years, 10 months ago

Quote:
I don't see the point to being angered by messy code. I mean if you really hate how it's written, it's not like they're causing trouble for you, only themselves.
I hate how a lot of code is written, but Rob does all the raging already, and I have an aversion to making people cry.

Unless it's tears of sadness, then I have no problem. I just assume people will cry tears of joy, and be that weird bubbly hugging sobbing mess of happiness when they realize how much I've helped them by being angry at their code.

Taizen Chisou 12 years, 10 months ago

you guys why would i pay attention to my coding

in game maker

Rez 12 years, 10 months ago

Since we're on the subject and I'm ignorant, can someone explain to me the benefit of putting a semicolon after statements?

Mairu 12 years, 10 months ago

Quote: Taizen Chisou
you guys why would i pay attention to my coding

in game maker
GameMaker is a fast creation solution, but not when you have to rewrite everything all the time 'cause you can't read what you've written. =B

That's why I only use the first line - uninterrupted flow.

firestormx 12 years, 10 months ago

Quote:
Since we're on the subject and I'm ignorant, can someone explain to me the benefit of putting a semicolon after statements?
So that you can begin a second statement.

Rez 12 years, 10 months ago

Cesque 12 years, 10 months ago

Quote:
Since we're on the subject and I'm ignorant, can someone explain to me the benefit of putting a semicolon after statements?

Force of habit. I don't use them, but I guess it makes sense if you use e.g. GM and C++ and don't want to change your manner of coding too much.

I don't suspect Taizen of using C++, though :D

Same reason I use == instead of = in GM's if statements. There's no point in making the distinction in Game Maker, but otherwise I'd just carry the habit over to Python, where if x=1 is bad syntax (as it is in most other languages, I guess).

Rez 12 years, 10 months ago

Yeah. I'm indenting and using == now for the same reason.

Pretty much I saw the fat chick get teased and now I'm going to the gym.