Dungeon Quest Man (2) + boss vid

Posted by Taizen Chisou on July 20, 2012, 2:02 a.m.

oh lord I should stop before this becomes an actual game

Anyway, have a video of the last downloadable if you didn't play it:

Why didn't you play it, anyway? Here!

Edit: Boss video.

Anyway, this will be some really linear thing where you go from one level to the next, each marked with a generic name going from Primary, Secondary, Tertiary, all the way to the Denary sector of your nameless soundless faceless ideal-less protagonist's subconscious.

Why subconscious? Why not? It gives me a chance to try to instill emotion in my players through the story, and if not sadness, then narm works too.

Anyway, I've removed the 999-attack-power boulder that falls on you and expanded the list of things you're allowed to do. Running faster is among them.

What happens if you jump while performing a dash?

You do a vault forward with your sword.

You need to do this to make far jumps too, even if your regular jump is shorter by only a bit.

Something else that is new is also the addition of aerial attacking. This picture isn't the best, but pictures can't capture a still of a spinning motion very well, can they?

I'm also gonna work on the boss, I guess.

my spriting is so bitchin' awesome oh lord

On the music front, I'm resorting to reusing a lot of old tracks. Again. But at least 60% will be original! (You know, just like with both Lunacy Stars.)

http://soundcloud.com/taizenchisou/sets/dungeon-quest-man

I'm gonna work on implementing this boss as well as a menu screen.

I was gonna have more content than this, but that didn't work out.

Edit:

Guys, check out what I figured out how to do.

Comments

Taizen Chisou 12 years, 5 months ago

http://dl.dropbox.com/u/48264981/dungeon%20quest%20man.exe

I went and finished the first level, I guess. Tell me if the boss is too hard, I think it might be :<

Still dunno if I'll end up doing the rest of the game, but it's a nice thought :V

Taizen Chisou 12 years, 5 months ago

Updated the main post a little with something that I finally got working.

JID 12 years, 5 months ago

looks okay, but the jumping looks a bit floaty in the video, and you should probably add smoother movement for the player.

actually, i think you should make everything look and feel smooth in the game. I think that'd really work for it.

Also, make smooth animations. smooth smooth smooth.

Taizen Chisou 12 years, 5 months ago

I fucking love clunky control

It would be easier if I were so able, but that is not the case, I apologize.

Taizen Chisou 12 years, 5 months ago

aaaaaaaaaaaaaaaaaand boss video.

Cesque 12 years, 5 months ago

Okay, fine, I'll check out your demo so your comments don't look so lonely.

Edit: Needs a save point before the boss, dying and having to replay he whole level is frustrating. Other than that, pretty cool. The text looks way too small for a message box this big. Also, either the top/down collisions or the camera movements that follow them are clunky.

Taizen Chisou 12 years, 5 months ago

Eh? This has always happened to me… You get used to it after a while…

I'm currently starting on the Secondary Sector, which will take a bit, so I won't be going off posting more updates for the next few whenevers…

Cesque 12 years, 5 months ago

Quote:
Eh? This has always happened to me… You get used to it after a while…

Lack of feedback or collision bumpiness? :p

JuurianChi 12 years, 5 months ago

Dammit, I keep forgetting to play this version.

The boss didn't bother me too much, but the battle does start a bit abruptly for my tastes.

Also, I love the atmosphere in this game but I keep assuming I'm in outer space.

Taizen Chisou 12 years, 5 months ago

Quote:
Lack of feedback or collision bumpiness? :p

Both? No matter how many platformers I produce I still can't get the wall collisions perfectly working, or very much feedback T_T

Quote:
Also, I love the atmosphere in this game but I keep assuming I'm in outer space.

Might as well be, I pulled the protagonist's subconscious thing out of nowhere, so whatever :V

I need to stop relying on the swirling dots background though, because the Secondary Sector is supposed to be representative of a different aspect of his.

Thank you for playing~