I was bored today.This would be me messing around with 2.5d.Pressing some number buttons affects the arrangement of the terrain.Source for you 8.1 users: http://64digits.com/download.php?id=31062&dir=0EXE for people who can't use .gm81s: http://64digits.com/download.php?id=31061&dir=0
Check it out, this one animates.
http://64digits.com/download.php?id=31063&dir=0I don't see anything 3d about it… but that'd make a nice music visualiser.
Hey, thanks~
Mmkay, so I've gone and made the floating water squares into water columns that are grounded into the floor.This looks really freaking weird, though.Also, I'm trying to fix an annoying issue that pertains to> Block A is behind Block B.> The water level where Block A is at is higher than the height of Block A, so the water is visible.> Since the water is where Block A is, and not Block B, the water should also be behind Block B.> If the water is not above the level of Block B, then the water appears to be inside Block B.The only way I can think to remedy this involves creating water instances, which is really dumb. Is there another way to help out the floating water?