Chaos Weapon Blog #239

Posted by Taizen Chisou on Dec. 28, 2012, 10:36 p.m.

THIS iteration of the game is looking a lot more legit. 9th time's the charm!

(Hey DSG, how many times have you restarted Depths? Do I have you beat? :3c )

Saving and loading works, and the cutscene handler appears to be working fine.

(Charlie hasn't produced any charactter graphics. Everyone is going to be Tobias from New Estherson until he makes the character cut-ins.)

(Those walls will also remain looking like that until he addresses that.)

I've implemented multiple turns, for the enemies. (Bosses will take 2 turns, you see.)

I tried setting the weakass placeholder enemies to take 10 turns at a time.

The end result was them blasting apart my party with 10-HP-damaging introductory magical spells in a single turn.

I also put in another recolor, one that's like level 50.

It's much more formidable.

(Yes, all of the enemies will be shapes until yada yada yada)

(At least it's no Airbrush Monster)

Stat buff spells are in! (Debuffs too!)

Boosting your attack stats is perhaps… overly effective, as it essentially doubles your damage output for three turns.

Since defense is square rooted, boosting defense is only marginally as useful. But it helps nonetheless.

You'd be better off blocking things more directly. (Because the 'Defend' option works now!)

Blocking things cuts magical damage in half and physical damage into a third.

I was also considering covering up elemental weaknesses with defending, but that'd be stupid.

Speaking of elements, elemental affinities are also in.

Your characters have innate elemental alignments that the game doesn't make any mention of whatsoever, for instance. Your only clue would be Character A, having a lower magical defense than Character B, oddly takes less damage from fire-aligned magic.

Revival spells are also now effective.

Well, the stronger one is, anyway. The weaker revival spell only brings you back with 5% HP. This is probably not going to help you at all if the turn list hates you enough.

All of the voices in the game have been cast, and most of them have signed on already to begin work. There'll be somewhere within the ballpark of 800 voice clips in the game, and I've also received a number of extra songs pieces from Benjamin, the composer.

At risk of getting yelled at by him, I present to you two of the newest songs pieces:

Theme of the Town

Theme of Home

Um, I'd show you new graphics things, but that's Charlie Carlo's division.

Release dates? Ummm, probably somewhere around never.

2800, at a conservative estimate. But when that rolls around, I do expect you all to laugh at how difficult it is!

Do you see this? This does nothing.

Well, that's everything I have for now. Until next time, I suppose.

Comments

Charlie Carlo 11 years, 10 months ago

Garrett NOOOOOOOOOOOOOOOOOOOOOO!

Quote:
I'd show you new graphics things, but that's Charlie Carlo's division.
You've pretty much shown all the graphics so far.