By the way, that palettes idea turned out awful.
I don't recall if I've ever posted stills of Charlie's sprites. They've almost entirely been in videos up until this, I think.Snazzy new tiles.Voice acting work is now being compiled.A small amount of stuffI recently revamped the room transition system. Instead of having room-specific objects that will transport the player, now there's generic exit objects that pull variables about the location of the room and moves you around properly.It's a positive thing that I caught onto this before too long.New songs are coming in, too.http://dl.dropbox.com/u/48264981/cw/laboratory.oggOn the programming front, I've been fixing bugs and such, but nothing too progress-y. I'll be devoting the next week to building new rooms, and the next forever making them snazzy with tiles.Not looking forward to this shit.I'm also considering upping the save file limit. Just because.Having 99 files seems a bit excessive, so I was going to pick an arbitrary number. Like 63. Or 65.I've finished mapping out all of the rooms that you'll be able to visit (on paper.)There'll be a little over 200 rooms in total, each one on average about 1920x1440.I wonder how much space the memory for a room takes.Oh, man.I just realized that I need to get started on the voice acting handler. Fuuuuuu-Oh well.I've had the insight to put it on a switch too, so I can just make a new object and set of scripts for it. Wait, my sound options aren't 0/1 switches anymore.Charlie suggested I make them sliders.Fuuuuuuu-Whatever.Release dates?I dunno!But I'll probably release a demo once we get the game finished to the third game day. When will that be?No idea!
That voice acting was actually really good. I'm interested in seeing how this game will turn out.
Load all the the Voice over files into a playlist and play them on shuffle for lolz.
*sniffle* Cool sprites.
*cough**COUGH COUGH COUGH*What am I doing…JID your avatar is back, I love it.:D