Shh

Posted by Taizen Chisou on April 8, 2015, 6:04 a.m.

Hello.

Faced with a sudden drive to take it up, rather than sleep at normal times for the past week, I've been opting to learn how to model in Blender.

https://36.media.tumblr.com/b5e8314b292c5019ae0c96198f4c0188/tumblr_nmhict31uN1spcg2wo1_1280.png

https://40.media.tumblr.com/e4c4586db535b491d4a27d9cdef70581/tumblr_nmhict31uN1spcg2wo2_1280.png

Spaz Man up there with the bork-ass run animation was my first whole shot at making a dude. Then I turned around and practiced UV mapping on him, as well as rigging and animation. The result is what you see, and what is probably to be expected if one only expends five hours into the entire model pipeline.

At this point, I'd only had about 15 hours of experience in Blender. The terribleness is doubly justified.

As for the latter, I wanted to make clothes and hair, and a face structure that wasn't retarded as hell.

The latter model's mesh took those five hours in and of itself. I'm pretty proud of it (it has fingers).

I'mma keep working on this. If I can produce that first hideousness, and follow it up with the second okayness, in the span of 24 hours, I am rather excited to see where I can go with this next.

Comments

spike1 9 years, 8 months ago

Wow, for someone who just started this stuff is incredible! Either I'm an incredibly slow learner or you are a natural at this :D. Have you had any experience in other modeling programs, or is Blender the first? If so, then that's even more awesome since Blender apparently has a terrible interface compared to the rest (Although personally I'm not sold on that, I quite like Blenders :) ). Good luck, at this rate you'll be pumping out quality models in no time :D.

Moikle 9 years, 8 months ago

sweeet, I recommend researching anatomy, even if you are not going for realism. Try some drawings of naked people in different poses (huhur seriously though).

Nopykon 9 years, 8 months ago

If you were to make a complete game using that incredible style of the upper model, it would become an internet fenomena and probably make you rich.

Still, great progress. :) I shouldn't be giving advice since I'm a beginner too, but I agree with Miokle. Other than knowing the tools, it is an art requireing knowledge in anatomy.

Moikle 9 years, 8 months ago

the animation style reminds me of Kilin's (I think) first template of a runcycle for his 3d platformer game

Castypher 9 years, 8 months ago

I don't have a 3D platformer game, nor have I ever showed an animation here. I have showed a model at one point though.

Moikle 9 years, 8 months ago

hmm, maybe not you, but I remember someone showing off a runcycle they made with this red featureless man with stumpy legs and arms, who did a really exadurated skip/run thing that was fucking hilarious

panzercretin 9 years, 8 months ago

no that was just live footage of cyrus

Taizen Chisou 9 years, 8 months ago

Thanks guys. I didn't really work with any references, save for the latter character actually being a beforehand established design / character.

It occurs to me now that I completely neglected to give Sana human legs.

The first one from a profile doesn't look terrible (relatively speaking, in that regard), so you take some, you lose some, I guess.

In regards to rigging, I'm also not using inverse kinematics to run the entire show for the second model. You can see for yourself about how well this worked out for the first one. I'll report later on the status of the rig (It'll probably be "screaming at the coat to behave.")

goddamnit cyrus

Hypernova 9 years, 8 months ago

Wow you're natural. Even though the animated character looks like a crazy handicapped person tries to run away from something. I tried it but it ends up with balls.