Yeah, so I got back into using GM. Big whoop, wanna fight about it?
The truth is, I needed to get back into game-making to keep my mind off of other things… for example, love.Right now, I'm making a top-down game that stars me and my friends. That gives me plenty of motivation to work on it.The only problem I'm having is a dialogue system… I got it working pretty much perfectly, I just want a way to add pauses in between words.You see, I have it set up like a typical RPG text box thing - You see the speaker's name, then their dialogue is typed, letter by letter. I tried to change the system so that if I added a "|" in the dialogue string, the script would recognize it, add a slightly longer delay between typing, then delete it out of the string(so that it isn't displayed on screen). So far, no avail.I suppose I'll figure something out. I always manage to do so, it seems.Here's looking at GM.<i>orta recens quam pura nites</i>"Newly risen, how brightly you shine"
Love made me put a fictional pet crab of Hugo Chavez in my game as a boss.
*shakes headThat was awesome. I love love.When you draw the text, are you using string_replace_all(str,"|","");?
That's what I use.@DFortun81: No, I use string_delete after the delay…
would you care to elaborate further?Let me see your script. I have an example of a textbox that keeps the game moving, so I know how to do these things.