Why I'm not completely pessimistic about Skyrim.

Posted by The Avatrol on Nov. 8, 2011, 4:24 p.m.

I own and have played Oblivion for quite some time now. The game was always massive enough in scope, with nice graphics and a fair amount to do so as to hold my attention, but I could never help but feel it could have been a lot better with simple additions and fixes.

The environment: The game world was huge, yet wandering through the world town to town was never near as enjoyable as it could be. No oddities to be found, dead ends, hidden notes, etc, and worst off, the only animals you would ever encounter in the wild were wolves, deer, and maybe a mud crab or too. Way to empty for such a huge world. The addition of the quick travel between already visited locations made the game begin to feel like a grind after a while, because there was really no reason to NOT fast travel, and otherwise just enjoy the scenery/wildlife.

The NPCs and their actions seemed way to modular. You had to stare at them from the same annoying angle and their movements always seemed scripted and awkward most of the times, not to mention hearing the same voices used for different NPCs over and over.

Obvious automatic and randomized world creation made the uniqueness of the overall world grow old quick, as there was no unique features in certain areas.

Finally, the quest system inevitably led to a feel of grinding, and after the game ended, it never felt quite the same playing it afterwards without waiting for some time.

My hope for Skyrim lies in the fact that, according to the information about the game, the developers actually may have listened to the community.

After watching the game demo, I have concluded that it seems very likely that there will be many more monsters and creatures in the environment as there were in Oblivion. This is good news… The developers also stated how there were many more voice actors used for the NPCs and characters as a direct response to the communities complaints about this.

Talking to an NPC won't lock you into their face as your forced through the same familiar scenario time and time again, and they use natural mannerisms and are more expressive and free in their movement. This can be seen in the demonstration video of the game, and I was very pleased to find this out. The NPCs can also be found doing stuff like forging weaponry, working around the village, etc. This is a must for an immersive RPG game and has been featured in RPG games as far back as Ultima Underworld. I'm happy Bethesda game around with this.

The game world was actually designed by placing things, too a large extend, by hand and creating a realistic, changing environment, as stated by the developers and evident by watching the game play demo.

As with Oblivion at the time, the graphics look really great, which is always a plus so long as the entire game doesn't ride on this fact as it's only redeeming quality as so many games coming out now days seem to do.

A few things I still find disappointing and I believe should be changed:

ELIMINATE fast travel, or at least make an option when you start your journey to do so. If the environment is designed properly and there are sufficient things to do, you shouldn't have to tell your players: "You can fast travel between areas and skip the mundane boring world you've already traveled over so often." It seems like a lame, cheap feature to me, and a quick fix to keep people from getting bored with the game. Traveling the land and stumbling upon things should be a staple of any proper fantasy/role-playing game.

The leaked game manual has a section on thievery, which is similar to Oblivion. When you steal items, you can't sell them and you lose ALL your stolen items if you go to jail. This sort of takes away from the fun of being a thief just for the sake of being a thief. If I want to be a thief, I shouldn't feel as if I'm required to join the Thieves Guild just so I can sell my stolen wares. They should implement a system where it's POSSIBLE for NPCs to find out you are carrying stolen goods, but only under certain conditions, and even then, there should be many dishonest and otherwise greedy merchants who could care less whether or not you are carrying stolen goods (I believe there was only one such merchant in Oblivion without joining the Thieves Guild).

My final gripe, and my most severe complaint, is in regards to the UI. The game is still a fantasy, and one thing I love about games like Oblivion, Ultima, Gothic, etc, is the feeling of going through my inventory, chests, bags, etc, and feeling like I am actually doing so. The ultra-contemporary UI of Skyrim only detracts from the fantasy element and appears to be mismatched to the game, and even gives the impression of being a place-holder, or incomplete.

There are of course only my opinions, and I'm sure there will be MODs to come that fix/change these elements, but I still feel like they would help to push the game in the right direction.

So, what do you guys think?

Comments

Moikle 13 years ago

books and things will still no doubt look like you are actually reading it, so don't worry about that.

I like the new ui, although I do think it would be cool to have an actual journal to read quests from.

thernz 13 years ago

Quote:
Fast travel is dumb, but it exists because there are dumb people. As a game designer myself, I understand the notion of implementing a design feature you personally don't agree with to cater to a larger group of people. It sucks, but it's true.
They probably added it to Oblivion originally, more so because they realized how terrible the world was, heh. HEH.

Rob 13 years ago

Quote:

Also, I agree with everything you've said except the HUD. That was one of the more exciting parts to me. I don't think it's super modern, I think it's super simple, and that's what I like. I don't want things to distract me from the actual game, because I feel all the focus should be on playing, not on looking at menus. But I also have to say that I am a fan of simplistic menus and find them visually attractive. I have a Windows Phone 7, if that says anything.

Are you planning on playing on consoles, or on PC? The menus make sense for consoles but they're fucking retarded for PC. It's a huge step backward in usability from what I've seen.

If you are referring to the HUD then it's not much different than previous Elder Scrolls games, but I feel that The Avatrol was talking about the menus, as am I.

JuurianChi 13 years ago

:P

I don't care about that nitpicky stuff.

Awesome graphics.

Great areas.

I'm sold.

Yesh.

Moikle 13 years ago

OH, MY GOD, IT'S TIME.

Acid 13 years ago

I play on PC. I like the streamlined feel, I like the graphical display of every item. I like that you can ACTUALLY examine objects, that menu interactions can be part of the gameplay now, and just how everything is displayed now.

Rob 13 years ago

From what I've seen it looks like it's going to take longer to actually navigate than the menus from previous games. Which is what I was talking about. I don't really see how it's streamlined. It involves more clicking/menu usage to do stuff than it did before. Although I've only seen a bit of the menus so i could be wrong.

Castypher 13 years ago

Just tell me whether it's worth getting or not. I have money to spend and no idea what to spend it on.

Rob 13 years ago

Quote:
Just tell me whether it's worth getting or not. I have money to spend and no idea what to spend it on.

Yep. Saving for the future/emergencies sure is a bad idea. You definitely shouldn't do that…

Castypher 13 years ago

I already tucked some away into savings. That leaves the rest for spending!