Will.Code.For.ART

Posted by TheVladR on April 25, 2012, 6:43 p.m.

While I`m usually a part of a massive one-man-dev-team, the Summer compo is stretching it. Besides, I`m no good with 3D characters.

So, if some talented artist is looking for a coder that knows his shit, look no further !

This is a gameplay video from the RPG game, I`ve been working on lately:

http://www.youtube.com/watch?v=SNuHDUAgNwM

Couple screens:

http://www.avenger.sk/western/screenshots/ScreenShot150.jpg

http://www.avenger.sk/western/screenshots/ScreenShot149.jpg

http://www.avenger.sk/western/screenshots/ScreenShot148.jpg

As you can see - all basic elements of an RPG (Upgrading, Inventory, Loot) are there and are fully working.

I`m mostly looking for 3D artist who can give me some decent-quality (~10k tris) animated characters.

In worst case, I could model&texture an environment myself (I`m pretty good with sci-fi), but I don`t do characters.

I`m really open to any kind of environment - be it sci-fi, fantasy or art deco - whatever gets your creative juices flowing, is fine with me.

I can easily create & texture terrain, edit levels (though prefer not to) and mess with textures. Just not the characters, please…

And you`ll get bonus points if you finished your studies in last millenium…

If you`re a fan of BI4:Incubation and don`t mind going for space theme, I`d consider programming a turn-based gameplay.

Comments

Alert Games 12 years, 7 months ago

Nice screenshots. I think after finals and stuff come to an end there will be some people returning.

colseed 12 years, 7 months ago

Quote:
However, I think the majority of games will be 2D or GM-based
I was actually going to use this comp as an excuse to practice doing 3D stuff again :p

Game/engine there looks nice though.

TheVladR 12 years, 7 months ago

I like it how you realistically named the activity - "practice", given the harsh time constraints :-)

Don`t even ask me what I did in last 3 months (and I put in at least 30 hrs a week, some weeks even up to 50) :-)

However, for me, the compos (like this one), always meant a huge progress on the engine/gameplay front.

Although I`m primarily targeting the DBP, there`ll be a lot of time after DBP ends to finish any 64D-specific stuff.

Most important thing is, to have some new art, though. Without an artist, it`d look very similar to what I have already - and I`d love to have another game in my portfolio with a different look.

poultry 12 years, 7 months ago

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