Help With Health

Posted by Theonlywonderboy on June 20, 2006, 5:18 a.m.

I don't use code so I need to know how to give an enemy health using the drag and drop icons. I know how to give an enemy health but for some reason I an't get the health to be tacken away from the enemy. I could use the help. Thanks.

Comments

Firebird 18 years, 6 months ago

Well, using code would be much easier for this, but meh. Use the variable icons. It's better if you go into the manual because you'll gain a greater understanding about them then from me :p.

Theonlywonderboy 18 years, 6 months ago

Okay I'll use code. Could someone give me code for this. Also where should I put the code

Polystyrene Man 18 years, 6 months ago

Well, since you'll be drawing the health you'll probably want to put it in the draw event. To draw it use the function draw_healthbar(x,y,etc.)

Firebird 18 years, 6 months ago

Okay. In the creation event -

int_health = 100;

This creates a local variblae, recognised by the object that created the variable only. You can change it's name to anything, but no spaces!. Here, we set the variable 'int_health' (I like to put prefixes on my variables. Comes from programming in C++) to 100. Our enemy will have 'int_health' set to 100 now. They have 100 health.

In the step event, put this in (Or in an event where it gets attacked) -

if int_health <= 0 {
  instance_destroy();
}

Pretty much, if int_health is below or equal to zero, destroy the instance (object).

Now, in a collsion event with the bullet or whatever, put this -

int_health -= 10;

This takes away 10 from the int_health variable. If it reaches zero, then, you know what happens.

You could also add this to a collsion event with a bullet, to prevent any more health being taken away -

with(other) {instance_destroy();}

That sets the code scope (what it affects) to what has collided with the enemy (the bullet, for example) and then destroys it.

I hope you understood that!

Firebird 18 years, 6 months ago

Oh yeah, and if you want to draw a health bar, use this code in the draw event -

draw_sprite(sprite_index,image_index,x,y);

draw_healthbar(x1,y1,x2,y2,amount,backcol,mincol,maxcol,direction,showback,showborder);

The draw_sprite is for preventing the sprite not being drawn. Take the draw_sprite code out to see what I mean. Look in the manual for the meanings of draw_healthbar().

twisterghost 18 years, 6 months ago

You do know that you are spelling "Medievil" wrong, right?

Theonlywonderboy 18 years, 6 months ago

It's supposed to be spelled like that. It's implying evil