I'm starting a new project. It is an MMORPG Top-Down Shooter. This will proved to be a very interesting combination.
The basis of the game is a large rebellion over an oppressive nation. You can choose to be in the rebellion or in the nation, and fight for territory, etc. Like The Battlefield, it will feature extensive customization.The great thing about this is that I can move a lot of elements of the engine from The Battlefield over to this game, meaning I already have a lot of work done.I'm still working on the netcode. It's hard coming up with a smooth system that doesn't present a lot of jerkiness or lag. Right now I'm switching over to an interpolation system and seeing how that works.I had a problem for 3 hours or so where the game would lock up, but not be locked up at the same time. The window would be frozen, but the player would still turn to look at the mouse. (I could tell due to the direction packets still being sent) I eventually figured out that it was a problem with the netcode, I was sending doubles client-side but reading them as shorts server-side. Oops.I hope to get the movement netcode done today. We'll see how it goes.Thanks for Dave, Andy, David, and Leo for testing.I also did some of the UI, including the custom PNG fonts (allowing for cool shadow effects, etc).All of the beta testers have said the graphics and engine are beautiful and smooth and very well made, so looks like this project is off to a good start.Due to it being an MMO, I really need beta testers to help test!http://edproducts.net
'MMORPG'
No.Doesn't sound like a MMORPG type.
Try making it a single player game, where you already are a rebel and you have to fight back against the nation.WOOO! Lets all stick forks in the outlet!Are you just starting out with game maker?
Yeah, if you are just starting out with GameMaker then a MMORPG is wayyy out of your skill and it is not easy to do.
Don't underestimate making MMORPGSHe sounds pretty experienced to me. How 'bout some screens? :)