[Chloe] Odd Error

Posted by Tizabet on Oct. 21, 2009, 1:13 p.m.

Fatal error: Call to undefined function imagecreatefrompng() in /home/u64digi/public_html/functions.php on line 77

Odd because I was trying to post an example… with jpgs… Same error even if I left off the images completely.

Anyway, I was trying to post my old 3D OSG, Caelis as a reference because I've started working on a sequel to remind myself how to use GM, which I haven't touched in like forever and a half.

The focus GM-wise is to get the most out of a true OSG (no new objects, no new events, just one instance with one epic draw event). So far, I've got initialization stuff going, and a cool wave generation thing going on so I can easily add nice-ish sounds in a single line. Woot.

Oh, did I mention that while I'm not making any objects, I AM abusing the hell out of procedural generation. Can't store sounds? No problem, I'll just generate wav files on the fly! Can't store graphics? Who cares, I can build up simple drawings into basic textures, basic textures into complex ones, and then slap them on some procedural models! Whee!

I don't know if anyone cares about OSGs anymore, but I love working on them, so if you don't like them, then PBBPBPBBBTTTTT!

~Chloe <3

Comments

Unaligned 15 years, 2 months ago

You should throw in a few 'R's into the PBBPBPBBBTTTTT if you want it to sound authentic.

Procedural generation sounds interesting. You could always host the file somewhere else and just make a blog about the example, as I believe that game/example submission is currently broken.

sirxemic 15 years, 2 months ago

Game/WIP/Example submission is broken atm… since 64D is made of a plate of spaghetti code, and since the mods are lazy, it might take a while until it's fixed.

Juju 15 years, 2 months ago

Quote:
I AM abusing the hell out of procedural generation.
Hooray! Another procedural generation lover.

marbs 15 years, 2 months ago

To make a true OSG, use only the room creation code. No objects or any events whatsoever. To draw, use the draw commands and then use screen_refresh() and screen_redraw() to actually draw it to the screen. To get input from the keyboard use io_clear() and io_handle(). The rest is just a matter of fun data structures and loops!

I would post an example of an OSG I made, but it is on my other PC and I am far too lazy to find it right now. :D

DesertFox 15 years, 2 months ago

An OSG isn't too particularly difficult if you know what you are doing.

Tizabet 15 years, 2 months ago

@marbs I considered that, but it seemed more like an plain inconvenience than a fun limitation. It doesn't really change how much is done compared to the draw-only way, so I don't think I'll worry about it… Unless I do. :P

@DesertFox You're right. If you know what you're doing, it's not bad at all. But it strikes me as similar to a limited palette sprite, or things like that. A limitation that helps drive the work. :)

SteveKB 15 years, 2 months ago

hmmm, never tried procedural generation, I did awe at the ones over at deviant art though, like this one. pickture

looking over what you guys are calling OSG it reminds me of the way real programming languages are structured.

also even though it seems like you've been here before I haven't acquainted myself with you yet so, hi!

Misconstruct 15 years, 2 months ago

I find myself oddly wanting to try some procedural generation after reading this.

NeutralReiddHotel 15 years, 2 months ago

OSGs are fun, I wish I could make them. Aha too lazy to actually find out how they work.

Tizabet 15 years, 1 month ago

Now that submissions are working, here's the link for the old one. :) http://64digits.com/games/index.php?cmd=view_game&id=5222