$%£& I need to make a game and have no motivation.
So let's have an old-school game jam you motherhuggers.
64 hours long. No prizes.
Ludum Dare rules. I announce the theme as soon as the jam starts.
START Friday 15th February, 23:00 GMT/UTC
END Monday 18th February, 15:00 GMT/UTC
HOW TO SUBMITJust submit your game to 64digits and wait for a mod to accept it into the database!
IT IS DONE
THE GAMES1. 8.6/10
FireBug by Cesque
2. 7.7/10
Three's a Crowd by Unaligned
3. 7/10
priorities by Acid
3. 7/10
Phantasmal Dissonance by Kilin
3. 7/10
Riot by Toast
6. 6.3/10
Shinsetsu Ninja by Mega
That's some funnyjunk.
Yay, for some reason I didn't prepare for the most obvious theme.
I even had a game idea for 'polaroid brunch'.Ah well.I'll join in only because I found a nicer language to program in
lang: C++ lib: SFML, mathIDE: codeblockscompiler: MinGWGFX: PaintToolSAI, Paint.NET, Photoshoopmusic: idk fruit loopsI'm teaming up with SpectreNectar
Here's a livestream for anyone interested http://www.livestream.com/theschulzsure why not
GAMATE + BEE-EFEKSOR(GM8+bfxr)Great theme, nice one Toast.
re 64Brit: Totally up for it.Looks like I'll be trying out Flixel/FlashDevelop for this one. Also GIMP and whatever sound/music tools I have lying around, assuming I get anywhere beyond basic gameplay.
This actually coincides with a game jam the local uni gamedev club is having, so yay lol(i like this theme better than theirs though :p )Ludum Dare Jam rules, you don't need to follow the theme if you don't want, but you could have more fun coming up with an idea that way.
yeah I wasn't able to come up with anything for "space jam", but "nonviolence" at least got me to think up a game involving being a medic and healing people so they can enact more violence to help you
…actually this might turn out to be pretty indirectly violent, but I like it