MegaScape Considerations 726
Ok, some of you may be thinking that I am having second thoughts about making megascape, but you have it all wrong. I am reconsidering making it modern. I think that I want it to be older, but not medieval. I was thinking possibly, well, I am not going to say it, but post your suggestions on what you guys thing it should be, you know, what time period it should be in. You guys keep leaving me hanging with all of the MegaScape stuff. I mean, siriously, for the last, what, three, four posts I have been asking for you guys' suggestions on any part of it, and I have gotten notta involving MegaScape accept for the first post on the subject. Common guys', I want your suggestions, places. stores, time period, items, foods, in game options, gui, monsters, npcs, buildings, whatever. Also, I still need someone to help me out with the player sprites. I need those so I can start working on the actuall player play. I can do everything but the player play because I am picky on how I create objects. I don't know about you guys, but really don't like to create an object without having a sprite to back it up.
You should make it 1800s themed, I've never seen a game like that.
1800 theme, hmm, let me think, that would be like when the U.S. is just getting everything together, right? Tell me what would be inside that area of time?
http://en.wikipedia.org/wiki/19th_century
theres every major thing that happend in the 1800sOk, thanks.