Alrighty, because of my newbishness in Unity, I spent a very long time trying to get bullets working. Maybe too long. In fact, they took me about a week off and on to try and figure out.
It wouldn't have been such a problem, but I am dealing with very large velocities, and as a result, my jet often flew faster than my bullets. I ended up rewriting motion scripts, shoot scripts, and bullet scripts various times, to the point where my forward progress came to a screeching halt :( . I got it working today after a small break. Other features include a better water material, a particle thud for when my bullets hit ground, distance fog, working gravity and proper collisions with objects. Also spent time working on a synthesized jet engine:I suppose I'm going to have to add some kind of terrain block generation algorithm so that my terrains can span more distance. Again, large velocities will chew up a default sized terrain like it's breakfast.All for now,Cheers!Bullets, bullets, bullets, and more bullets
Posted by UnionJack on Jan. 25, 2013, 11:56 p.m.
:(
Needs more modulation on the filter frequency.
Toast physics phail :P
Juju, that was just a demo. I'm going to work on getting loopable samplesColseed, I'll be working on making a "crashed" model and getting it working within the next couple days.