yeah, i was working on 64quest again today, i made some major character sprite changes to a human, in which i totally suck at making unless i take my time, but i did pretty good. so worked around with all that, kept working on the tutorial, until i encounter one helluva odd problem. apparently, it turns out that if i don't defeat all the monsters in a room, and i have a spawner in there, the game freezes up for some odd reason. it's really od how when i destroy every enemy, i can traverse to the next room freely, but if there is a single enemy in one room and it has a spawner of the same type, the game freezes up. pretty odd, huh? but what i don't understand about it is why it freezes when i have the spawner in the room only, even though the only thing it does is that when the room begins (some of the rooms are persistent, that's where it freezes) it creates an enemy of the designated type. any suggestions on this? because i though that maybe, if i got the spawner to get the id of the enemy when it is created, for example, the enemies ID would be considered I, then i thought that this could fix it, though i have not tried it.
//script enemy_create
if A=1
{
if instance_exists(instance_id.I)
I=instance_create(x+16,y+16,argument0)
}
else
I=instance_create(x+16,y+16,argument0)
A=1
my 64Quest portraits: