yup, I designed an encyclopedia for the game 64 quest 2 : rise of iraclus (<- name of final boss, brother of davalos) and it's massive, but it contains all the details you need to know about th game and it's secrets! it includes all of the current spells, finally summons, status conditions, and credits so far! I still have to add an item index, but i'll do that some other time, but without further ado, the massive wall of text that is the 64 quest encyclopedia! BTW if you want to skip this mass of text, do ctrl + F and type in "o rly?" and enter twice, you'll be past the wall of text, so yeah.
[warning=possibly the mightiest wall of text this website has ever seen. EVER.]unless you want to know what 64 quest 2 has in store for you, do what it says above about ctrl + F please, and I don't need many more "HOLY CRAP WALL O' TEXT" comments, so yea.[/warning]
Quote: encyclopedia
Encyclopedia of magiccontentspg 1 : spellspg 5 : summonspg 9 : conditionspg 10 : copyrights and creditsthis encyclopedia will teach you everything you will need to know about the magic around you and the magic you cast, starting with the magic that you can cast. the magic is listed through learning level, so the weakest spells are at the top while the most powerful are below.level 1 spellsair strike : creates a spear with the power of airfire strike : creates a spear with the power of firewater strike : creates a spear with the power of waterearth strike : creates a spear with the power of earthlevel 2 spellsair bolt : creates a orb empowered with air and shoots it in the direction you are facing. like air strike but ranged.fire bolt : creates a orb empowered with fire and shoots it in the direction you are facing. like fire strike but ranged.cure lvl1 : heals the user a amount of health, but absorbs three times as much mana as the other level 2 spells cost. WARNING:this spell will not work once you get cure lvl2!!!earthen barrier : surrounds you in a aura of earthen magic. this will absorb a small amount of damage and convert it into mana loss. WARNING:this spell consumes mana as it lasts!level 3 spellsgreater air bolt : creates a orb empowered with air and shoots it in the direction you are facing. like air bolt but more powerful.flame wheel lvl1 : creates a wall of flame around you, burning anything within contact. WARNING:this spell consumes mana as it is used!purge conditions : changes current status back to normal, no matter what state you are in - health conditions are further below in the encyclopedia.rock wheel : brings 2 boulders out from the ground and circles the area the spell was casted in. good for cramped hallways with a mass of monsters coming at you.level 4 spellsshock burst : shoots out a large spark that damages anything in it's way slightly.flame wheel lvl2 : creates a larger wall of flame around you, incinerating anything within contact. WARNING:this spell consumes the most mana in a short amount of time - use with caution!!!water pillar : creates pillars of water that stay on the ground while damaging enemies in the pillar. NOTE:this spell can be controlled by your very movements, so this spell can be used to hit switches! WARNING:consumes mana while it lasts, so watch your mana gauge!boulder : creates a boulder that stays on the ground charging everything in the way.level 5 spellsshock storm : like shock burst, only with 3 more sparks shot.fire beam : create a beam of fire, somewhat strong. explodes on contact.cure lvl2 : like cure, but effective only for medium level magic casters. like level 1, it consumes 3 times more mana.earthen barrier lvl2: surrounds you in a aura of earthen magic. this will absorb a medium amount of damage and convert it into mana loss. WARNING:this spell consumes mana as it lasts!level 6 spellsjump enhancement lvl1 : uses mana and converts it to energy that will launch you upward, allowing you to reach places you could not before. NOTE:this is not passive, so you must cast this spell each time you need it. best results if placed on a shortcut button.magma beam : a more powerful beam of fire. explodes on contact……level 7 spells…………level 8 spellsjump enhancement lvl2 : uses mana and converts it to energy that will launch you upward, allowing you to reach places you could not before you had the level 1 version of this spell. NOTE:this is not passive, so you must cast this spell each time you need it. best results if placed on a shortcut button.meteor : creates a meteor in the sky and charges downwards. best used if on a open plain with lots of space and no walls above you. WARNING:this spell will harm you greatly and once casted, RUN!!! the impact explosion is large and devestating, eliminating half of your HP, so be extremely careful when using this spell!cure lvl3 : as high as you can get in curing wounds. level 2 cure will stop working, and this is the only instant cure spell you can use. as the other 2 levels, it consumes three times more mp than usual.earthen barrier lvl3 : as high as you can get in using barriers. this absorbs a large amount of damage and converts it into mana loss. WARNING:this spell consumes mana as it is used, be cautious!level 9 spellsthis is as high as you can go in spell casting, but this could be enhanced with summons!hesha's fury : summon the power of the air god hesha and create a multitude of razor sharp eagles to rain down destruction on your field of view. best results when used on a large monster or on a army of small monsters.karasha's wrath : combine the pure strength of the god karasha and form a seemingly harmless orb of fire. this explodes on contact, and when it does, you want to be a amazing distance from it, it's far more devastating than meteor! best results on a large monster. WARNING:this spell will take your life if taken lightly - be certain to cast from a distance from the target, unless you want to be barraged by dark explosions!harna defense : this is the ultimate defensive spell, it creates a small barrier around you that is very lethal - it's more powerful than fire wheel lvl2 and does not consume MP. this spell lasts a specific amount of time, and when it runs out, it will cast cure level 3 to heal any wounds gained.thantos's strength : truly valuable on a small army of weak monsters, this creates spikes to arise from the ground randomly within a certain distance from you and damages any unlucky enemies that are nearby. this follows you for a short period of time and sticks to the ground.SUMMONSsome individuals will meet you and will give you a stone that allows you to summon them and their power, thus enhancing your spells!lvl 1 summon : A+ hostproperties : enhances mana regeneration rate very slightly, but enough to make a difference for MP reducing spells casted.lasts a specific amount of time and can only be used again after summoning by visiting a save point or using a summon drop.lvl 2 summon : Ciribotproperties : a ciribot follows you around, occasionally casting cure and/or purge conditions. lasts a specific amount of time and can only be used again after summoning by visiting a save point or using a summon drop.lvl 3 summon : thalamosproperties : a spirit that shields you by halving the mana cost of all protection spells halved. lasts a specific amount of time and can only be used again after summoning by visiting a save point or using a summon drop.lvl 4 summon : darksirrusproperties : a young man with the ability to cast shock burst every now and then, and will follow you around. lasts a specific amount of time and can only be used again after summoning by visiting a save point or using a summon drop.lvl 5 summon : mahfreenamehproperties : a somewhat unstable person that randomly casts fire beam, magma beam, or fireball. lasts a specific amount of time and can only be used again after summoning by visiting a save point or using a summon drop.lvl 6 summon : fargoproperties : a dark and mysterious man with an unknown background. enhances mana regeneration slightly. fargo combined with A+ is valuable during difficult boss fights. lasts a specific amount of time and can only be used again after summoning by visiting a save point or using a summon drop.lvl 7 summon : desertfoxproperties : a sly but friendly fox that casts earthen barrier lvl 2 with no mana depletion but reduces mana regeneration rate.lasts a specific amount of time and can only be used again after summoning by visiting a save point or using a summon drop.lvl 8 summon : squeakyreaperproperties : a mouse that was vanhelsing's teacher, he enhances vanhelsing's abilities for an amount of time by reducing the mana cost of ALL spells by half! a truly powerful summon to be reckoned. lasts a specific amount of time and can only be used again after summoning by visiting a save point or using a summon drop.ULTRA SUMMONSthere are some individuals (such as mods) that are also summons, but are extremely powerful and only entrust their powerful to those they believe are truly strong. we don't have names, but we certainly have their effects. you must battle the summon with their effect casted on them and defeat them in order to earn their summon!attribute : airproperties : all air spells are duplicated as they are casted, making the effect more powerful. insanely powerful combination with squeakyreaper. lasts a specific amount of time and can only be used again after summoning by visiting a save point or using a summon drop.attribute : fireproperties : all fire spells are duplicated as they are casted, making the effect more powerful. insanely powerful combination with squeakyreaper. lasts a specific amount of time and can only be used again after summoning by visiting a save point or using a summon drop.attribute : wateproperties : all water spells are duplicated as they are casted, making the effect more powerful. insanely powerful combination with squeakyreaper. lasts a specific amount of time and can only be used again after summoning by visiting a save point or using a summon drop.attribute : earthproperties : all earth spells are duplicated as they are casted, making the effect more powerful. insanely powerful combination with squeakyreaper. lasts a specific amount of time and can only be used again after summoning by visiting a save point or using a summon drop.attribute : holyproperties : all spells are duplicated as they are casted, making the effect more powerful. insanely powerful combination with squeakyreaper. lasts a specific amount of time and can only be used again after summoning by visiting a save point or using a summon drop. this summon is the most difficult to find and can only be found with specific items. clues are scattered across the underground of the school, find them and gather everything and go to a sacred place, this kind of thing would usually be the top of a tower.CONDITIONSthere are various conditions that can effect you in a good way or a bad way, based on the condition. below are listed the various conditions you can get.poison : slowly reduces your health, this does not wear off unless you have an antidote or cast purge conditions.lethal poison : reduces your health faster and is more deadly. this doesn't wear off but can still be cured with an antidote or casting purge conditions.confusion : reduces your magic level by 1 point, this can be cured by using a fairy bottle, mallet, or casting purge conditions.amnesia : reduces your magic level by 2 point, this can be cured by using a fairy bottle, mallet, or casting purge conditions.unhealthy : slows mana regeneration by half, and this can be cured by using a fairy bottle or purge conditions.disease : slows mana regeneration by 3/4ths, and this can be cured by using a fairy bottle or purge conditions.magicurse : sets your magic level straight to 1, this is extremely rare and may only be found on either extremely powerful bosses or godly monsters.CREDITScredit to the people that helped the production of this game. =Dproducer : Carson M. Smith AKA vanhelsingpurge conditions effect : Geargod (you own at effects!)spell ideas : MrPacman (more to be added if i get ideas!)all of the 64 digits staff and members. without you guys, this probably wouldn't be what it is now!and you… the player!
I nominate this for longest blog ever written which nobody is going to read
Holy. Freaking. Wall of text.
The contents of your game look interesting as far as I skimmed, and it sucks about that one guy. The best way to deal with them (from experience) is to either repeatedly diss him (might not be the best idea) and/or walk away.i went with walk away, and it's working pretty damn good right now. =P
@mrpacman unless i can come up with a text file containing the encyclopedia or someone can create a topic on un-encyclopedia with it, that that would be nice.ice: combination of air and water
comet: The ultimate attack, instantly annihalates anything in its path, warning: if hit directly, kills youCondition: Annoyed: Increases attack by a lot, but you lose the power to spell cast at allIf you leave him alone, he'll forget until someone brings it up. I can almost guarantee that.
I read the WHOLE thing. On my PSP. Now give me a cookie! xD
@mrpacman's spell ideas
I could use those, thanks much. =P a place in the credits 2 j0@arcalythyeah, i'm trying to forget about it a bit.@mageknight53your chance of a cookie for reading this is slim, but perhaps if you can help the encyclopedia a bit like adding some spell ideas… =P<h1>OH SHIT</h1>
Wall o' text. [:O]@mastermind my mind trails off until i look at the entire blog… XD
oh yeah, and i did warn you guys, so yeah. =PI'm awesome at spell ideas, in fact, i wrote a book 139 pages long about fantasy, and it had tons of spells