Well… Inspired by twisterghost, anyway. When he started putting up landscape renders (from TerraGen, I assume), it made me want to make something similar. Not with TerraGen, though. Here's a screenshot from my most recently started project. It's not up to the level of TerraGen, or anything, but hey, I did it in Game Maker, and it's my first attempt at using the 3D capabilities.
<img src="http://64digits.com/users/TaleriaKNT/sampTerrain.jpg">I'm still working on per vertex shading, so light falls on the terrain smoothly, but it's annoying, since GM has no support for data structures. Once I get that (and a few other tidbits) working, I plan on releasing the GM6 file. Oh, and for anyone who doesn't realize it, this is the power of Perlin Noise, as demonstrated more simply in <a href="http://64digits.com/games/index.php?cmd=view_game&id=497" style="text-decoration:underline">this example</a>.
Heh. I really want to see the GM6 of this… You'll have to submit it as an example or something.
I will. I will… I just have to fix it up first. I rewrote the whole thing and got smooth lighting working, but it actually looks worse now, because of the layout of the vertices. The next step is to change it from a square grid to a triangl one, which should fix the lighting oddities. I anticipate releasing the GM6 within the next 2-3 days, but don't quote me on that. ^_^