Hah. Gotcha. This isn't an RPG tutorial. But by commenting you can have one.
First though, a few questions.1. I was thinking about providing a class series that takes newbs who are just learning GML (but have completed the Click-Ball game in GML) and guides them through 3 full games and aids them in their own project later. However, it may benefit those of us more proficient in GML to release each game tutorial alone. So which is it? Release tutorials or start a class?(Class -> more successful people who start it)(tutorial -> more people starting; less knowledge benefit)2. As far as the RPG tutorial / class part goes, what do you think is the best style for this? Many people seem to like the overhead view like LoZ and RPG Maker; but that's been used many times. I'm leaning towards overhead because it is as versatile as 2D gets. But go ahead and speak what you think - this is still open.3. What format should the guide/tutorial be in? .txt is obviously the lazy choice because it would require no screenshots and hardly any work other than writing the tutorial itself. .pdf is pretty nice and I could have the same thing in html (kinda time consuming). Or podcast. I've never done it before but my voice isn't a problem lol. Maybe even video blogging, but this is iffy - I'd end up using camstudio with gamemaker and everything could get all blotchy and hard to see. But there is a plus to that. :) I could put UMC owned music in it.4. Would you like to be notified on completion (or 50% etc.)? Obviously this won't be done in a month and if I did the class option I'd be working on 2 other tutorials as well… In that time you could forget my username, leave 64digits, or get trapped in a well. And if I notified you without your consent it'd be classified as spam ;) so yeah. In the first case (forget Zac1790) I could pm you here. In the second case I'd need your email (jes pm it to me if you really want to) . In the third case pm me if you can and I'll try to get some rescue teams over there to help you out.As another note, don't doubt that I can make it. Sure, I would be wary if someone else's blog had this same subject but RPGs are not as hard as they're cut out to be (of course they require work just as other games do if not more). Thanks,Zac1790
Overhead for RPG's is pretty standard. It may be used alot but its how you style it that makes or breaks it. Also would be easier to start learning on a common type then something new and abstract.
YOU LIED! You got me here under false pretenses.
Ok, I commented…where is my RPG example?I personally like the LoZ view, if you haven't figured it out by now. Topdown shows hardly anything, and platform view only has two horizontal directions.
1: A tourial, becuase not many people would want to take a class D:
2. Try a Parallel view, it would be somthing new3. A HTML file becuase not every one can open PDFs4. I won't forget ya :D