New Song - Shadowfox Theme

Posted by Zaron on Oct. 24, 2008, 12:12 a.m.

Um, hellz yeah you should click it.

It's a remake of a song I did long ago for a dead project that was part of an RP that is now quite frankly also dead. I've always loved the song, tho, and Shadowfox needed a theme, and it and Imagion have some similarities as far as what I want things to sound like, so… booyah.

Oh, and there should be a decent HPE update in the near future. I got the skills menu more or less working, but I'm on to battle animations (their foundations, at least) and once I get some of the healing stuff done i can get item and skill use working, officially finishing the present state of the submenu, and thus giving me not only a decent update, but one with pictures, and this glimmer of hope that I'll actually start on the battle system, and sprites, and something resulting in, Iunno, a playable game.

I know. Your minds all just got blown.

Comments

DesertFox 16 years, 2 months ago

Music is always fun :D

[deleted user] 16 years, 2 months ago

Sexy. I really love it.

The snare seemed a bit too "heavy" though, but that's a minor thing.

Zaron 16 years, 2 months ago

Yeh, the only thing O miss in FL from MIDIs is my Power drum set. Or drum sets in general. they were much easier to manage. the little dingy noise actually came from trying to find the equivalent of the MIDI High-Q noise, and I never was able to. o3o So I definitely have a long ways to go as drums are concerned in FL. I shall keep aspirin'~

Thanks for the feedback. : ) I do appreciate it and always need more, especially for the muzaks.

[deleted user] 16 years, 2 months ago

FL Studio has DrumSynth live, which is pretty versatile if you want to get really involved. You can also slice up drum loops for individual sounds or if you want a running break. Another alternative is to download a pack of tr-909 samples and use (and possibly filter) those.

Personally I do all but use drumsynth, it's too complicated "-_-

Zaron 16 years, 2 months ago

lol k then. I've yet to even figure out how to attach say a volume path to something so it fades in, so FL seems to be the master of over complicating things. I'll try and look up this DrumSynth thinger and see what it can do, and if that'll get me anywhere. it certainly can't fare a whole lot worse than how I've been doing trying to find the kicks and snares I want in their giant tree of resources.