Savage Sun

Posted by Zyzyx66 on Nov. 24, 2010, 4:19 a.m.

Game WIP - download and try out!

Hi all,

I guess I should first point out I'm not dead, just rather busy.

I've been working on a few bits and pieces, and thought I'd share this one with you all. It's a top-down space shooter, which should be familiar to anyone who's played Asteroids.

The game bears a passing resemblance to Geometry Wars and other survival shooters, but it plays more like Asteroids on copious amounts of crack.

Essentially the player(s) fight wave after wave of nasty enemies, and at the end of each wave there's a (nastier) boss battle. Don't expect to live very long in this game :)

If you DO survive for a while, you'll notice that as you gain armour upgrades, your weapons also upgrade to match. At the moment there are 3 weapon types (with many more to come), each of which has 5 upgraded modes of fire. Lose a hit point, and your weapon becomes less effective. This is important, as in later rounds you're going to need all the gratuitous firepower you can get.

SCREENSHOTS

Now I'd better point out that while the game is fully featured (and a blast to play), it is still very early. Sprites will be changed (particularly the placeholders I have for the bosses), you'll be able to set your own key combos, and the enemy waves will be fixed up a bit so you won't get long downtimes followed by massive explosions of enemies. Also, while you can die, you can't yet actually LOSE so I'll be fixing that.

You may want to refrain from more than one player at the moment too - it works fully (and I'm very proud of the camera) but friendly fire is ON, and I'm sure you can see from those screenshots, it can be very dangerous :P

Also, sorry the filesize is a bit large - I'll be converting all audio to .ogg before the next update, as well as clearing out some erroneous graphic files.

So please, play and comment. I'd love to hear suggestions!

I don't believe there are any bugs, but if you find one, let me know :)

oh and one more thing (I know I'm rambling now) - I designed the game at a screen res of 1920x1200. It will automatically change the resolution to match your screen, but I HIGHLY recommend playing at 1920x1200, as it will look a little blurry on lower resolutions.

It (should) be up on 64D in the next week or so, but in the meantime you can get it direct:

DOWNLOAD VERSION 0.2

http://www.mediafire.com/?feva5s4l3gfd5w5

Comments

Juju 14 years ago

Few people have screens large enough for 1920x1200. Also, this game is coming very close to Battleships Forever.

Zyzyx66 14 years ago

Certainly noted - that's why I added lowered resolutions before uploading - the only real issue at the moment is the aspect ratio. 16x10 isn't ideal. It will work without any issues on lower resolutions though. I did play with actually setting the view width lower, but it made the game far more unplayable.

As for the sprites, it is somewhat a nod to BF, but far more akin to Warning Forever (which BF is also inspired by). I think it's a great nod to Asteroids too so I thought the blending was appropriate :). I primarily did it because at the moment it's far easier to make it look good in that style. A good half of the sprites were actually modified from more traditional sprites I'd done for a different game, and I've been thinking of changing them back.

Sorry for the lengthy reply :P but they were both aspects I'd also thought of, and had somewhat of a premade response :D

Oh, and I've also somewhat alleviated the problem of enemy overcrowding too, so that'll show up in the next release.