Minecraft server purge and archival

Posted by aeron on Sept. 22, 2013, 4:43 p.m. 🔒

We recently had an incident with the 64digits server running completely out of hard drive space. While the majority of our space is used to host our site data (games, user uploaded files), a decent chunk was being taken up by minecraft and steam, but mostly minecraft due to world backups.

Over the years of maintaining the minecraft server, we never had a consistent backup plan and most of our worlds were just copied to a folder and forgotten. For a time we were cautious in deleting anything from that folder in the event that one of the worlds would be needed or wanted again someday, but when lack of disk space took the main site down, we had to compromise and get rid of some of them, as well as the steam (TF2) server.

Now, several weeks later, we are trying to free up more space to bring back the TF2 server (and also have some breathing room for the main site), and to help accomplish this Jeremy has moved all the old unused backups offsite and created archives of the important worlds. These will be available for download for a short time, but will eventually be removed from the server entirely. In addition, we are trying to come up with a plan to retire the creative server, which is huge but inactive. If there is no objection, it will be archived and made available for download, and a fresh map will be put in it's place (with boundaries enforced to keep the size down).

So for now, if you want to download any of our old maps, you may do so here:

http://www.64digits.com/~minecraft/

These will be available for at least a month from today. If there are no objections to retiring the creative server, it will be done a week from today and also be available for a month after retirement. After that time there will be no guarantee that the maps will remain available, but it's possible that our users could set up mirrors of their own to keep the archives alive offsite. We hope these terms our acceptable to our minecraft users, as we simply can't maintain all these worlds on the site forever without upgrading our disk space.

Comments

Castypher 11 years, 3 months ago

It was the skyrail I was talking about, Steven. The other railways serve a purpose and offer aesthetic value. The skyrail is just a very long, straight, uneventful connector between towns that are thousands of blocks away, it casts a long annoying shadow below it, and is always that little sucker on the horizon. In fact, it does the very opposite of the other railways and removes aesthetic value from the environments it encroaches on. I just found that unnecessary is all.

Josea 11 years, 3 months ago

Quote:
It was the skyrail I was talking about, Steven. The other railways serve a purpose and offer aesthetic value. The skyrail is just a very long, straight, uneventful connector between towns that are thousands of blocks away, it casts a long annoying shadow below it, and is always that little sucker on the horizon. In fact, it does the very opposite of the other railways and removes aesthetic value from the environments it encroaches on. I just found that unnecessary is all.

I can't even remember when was the first or last time I complained about that damn thing.

Seleney 11 years, 2 months ago

I suppose there is not a way to trim maps? I mean I'm not sure how much is built on the far corners but I'm sure there isn't much. Just, if you try trimming, watch out for Arym. If we need to move it that's fine, as long as it doesn't disappear :)

As for the other maps, I'm fine with not playing them anymore. I had already decided to keep a record of the building I built so I'll get my nostalgia from that :P

Another minecraft even would be good for starting a new map. I'd be there (if i'm available).

Praying Mantis 11 years, 2 months ago

I agree with Steven. The server seems dead and I rarely visit it, but It's good to have. If we do decide to take down the creative server, I'd love to have a download of the latest worldfile.

That said, I'll always come back for update marathons, even if that means people only play together for a few days at most.

aeron 11 years, 2 months ago

Okay, since there is enough interest, I'll talk to Jeremy about keeping the map around long-term after all. We might still try to contain it somehow so we can continue to build on it without getting too out of hand (for the sake of having enough space to backup and run a dynmap), but the exact solution will depend on how the space issue develops.

Taking into consideration our plans to grow the site in the coming months (which is also related to our plans to develop a completely new experience for v4), it's seeming more and more likely we will explore some kind of fundraising options. If the Completition bundle makes it off the ground and turns some revenue, it is likely this will go first and foremost to server upgrades (hard disks being the pressing issue). It might also be time we start looking into raising some pocket money for our developers, to provide some incentive for finishing the next iteration of the site which is being built from the ground up, though this is probably a topic warranted for a new blog entirely.

JuurianChi 11 years, 2 months ago

Hark. Doust Aeron sayith familiar words?

KaBob799 11 years, 2 months ago

The skyway was built solely because steven threatened to remove /warp and /tp. Walking 30 minutes to obsidia all the time didn't sound fun (this was before we had a nether) so I wasted a ridiculous amount of time building the skyway. This was before creative so no worldedit or /block place or anything, so maybe you can understand why its somewhat basic?

At the time everyone liked the idea of a skyway and the nice view while riding it, it wasn't until much later that the world became officially creative and then suddenly the skyway was pure evil. What's really funny is that the vast majority of the stuff near the skyway was built there because it was near the skyway. Only one house, one tower and joseas islands were within view of the skyway when it was built and I had permission from everyone to build in that spot.

That said, give me a backup of the current world and then go ahead and destroy the stupid thing because I am so sick of hearing complaints about it every time we talk about the world. But don't expect the world size to shrink any because it doesn't have any real effect on the world size, so I still don't know why anyone is bringing it up here.

The important part of the comment:

As for starting a new world, I'm voting for just trimming off anything farther away than 15k blocks and setting that as the worlds size limit. That combined with removing a bunch of old backups and unused worlds would surely free up enough space to last a while. CheeseMod has a feature to prevent players travelling more than a certain distance from a location of your choosing, so adding the size limitation won't be a problem.