Preserving motivation

Posted by beam on Jan. 20, 2008, 5:30 p.m.

Detailed in the post before this, I want to make another random dungeon game. The problem I have isn't getting motivated, or being inspired. The problem is staying motivated. I sit down and work on a game for maybe a day or two before it gets relegated to some dark corner of my hard drive never to get touched again. I think the problem is that I lose interest after I use the original idea that inspired me to make the game, and I don't know where to go next. The approach I'm taking with the current project is planning exactly how I want everything to be: how it looks, how it plays, and how it sounds. I figure if I get all my chickens in a row, I can just knock out the entire thing in a single sitting. That way I don't lose motivation and I deliver on projects quickly.

As you probably already know, I'm a huge roguelike fan. The thing is, I'm a fan of more unconventional roguelikes. Games like ADOM and Angband bore me to pieces. My favorites are games like Frozen Depths, DoomRL, and Sewer Massacre. They each have an interesting theme and engaging gameplay elements that make them stand out from other games. That said, while I intend for my game to be simple, I also want it to be fun. That's why I'm thinking of steering this game toward a more modern setting. I was thinking about setting it in some sort of contemporary urban place, like subway tunnels or a sewer, and your weaponry ranges from the gun you brought with you to pieces of pipe and wire you find on the floor. At least now that I have the basics of the gameplay and scenario worked out, I can start on spriting. Designing graphics has always been the biggest hurdle for me.

Comments

Lethal 16 years, 11 months ago

Im no good at designing either. Im in a similar situation, where I lose motivation quickly. Stick with a simple, clean style if possible, becuase I find that it flows better and moves faster. Set out with a clear vision and make a base of what you want, graphics wise. Then continue to revise it and its edges will soften. Thats my advice!

F1u 16 years, 11 months ago

I lose motivashunn sooo fasttt.

stampede 16 years, 11 months ago

You got a plan there. I'm using that same method currently.

Brilliant idea for that game! It really makes it more interesting than oh-so-common sword & magic dungeon crawlers. Waiting for demo!

s 16 years, 11 months ago

The method I use is to make it so that I enter the project when I'm ready, and thus I don't waste time as much on projects that are going to be lost to incompletion. This is best done by waiting a few days and letting the idea form on its own. Sleep does wonders