8800 Ultra
Hopefully I'll be getting one for £40 some time soon. However, the stock cooler better be awesome, 'cause I'm a bit skint and prolly won't be able to afford a better one. Also, I'm going to have power problems because my 450W PSU is on the blink and a 300W just won't be adequate. However, to just have it will be nice. If I can get two I'll be over the moon, 'cause I'm lucky enough to have an SLI motherboard.HoverTank3D cloneMy shader doesn't work, even though I know it bloody well should, which is rather getting on my wicket. According to it, the lambert term is never more than 0, so I'm using fixed func shading for now, which looks fucking fugly. Vertex shading is a thing of the past. My other interfaces are coming along well though. I have a class for models, textures, lighting, and materials so far. Now I need to fortify the relationships between them and create some singleton containers. On top of that I have a few other interfaces to complete. I'm still just happy about how good 16x anisotropic filtering looks with my textures.GMGLDLL is going slow, low motivation etc. If there's a particular demand I may step up production. I'll prolly make it a GL 2.0 interface using an underlying 1.1 interface with GL extensions (fucking Winblows)Guild WarsGot back into it with my three-year-old Prophecies account. I hate how they made PvP all differenty. I was going to make a PvP W/Mo but I couldn't be arsed after all the changes. Was supposed to test out my tactic too, which was to use lots of knockdown moves with zealot's fire. I'll have to use my PvE character to try it out when I get far ahead enough. For now, I'm up to Piken Square, quest grinding my way to the top. If you care, my char's name is Private Iron.64DigitsIs surely not as big a deal as people seem to think it is, right?EndEnd
Nice.
@The 64D thing, yes. Yes it it.Guild Wars ftw! I love that game.
I used to be really addicted to it but I quit. I should start again sometime.I was making an invincimonk. they pwn.Not any more, because PvE enemies run away when they get damaged now.
@64digits thing: no, but it is the most ideal GM website to go on.
Believe it or not; I actually registered just to tell you that you should really continue the development on your GMGL engine. =D
It runs smooth, and I do not think that you need to add lot's of fancy effects like shaders, etc. (Ofcourse, you can if you want to =P )The main thing I like with GMGL is that the functions it provides are so similar to GameMaker's functions, that it is way too easy to use! =D (I am not saying that Ultimate3D, etc is too hard, but GMGL saves time and improves speed.- Just what I and others need. ^^).