CC2:OS Screenies

Posted by chiggerfruit on July 5, 2006, 11:54 a.m.

Well… guess what guys. I'm making a game =O I haven't made a decent game in awhile, so i'm gonna make one and see how far it goes. This game is the sequal to my game Close Call. Check it out if you wanna know what CC2:OS is gonna be like.

Anyways, what does CC2:OS stand for? Close Call 2: On Steroids. Now, to tell you the truth, CC1 was a piece of (look away kiddies) poopy. The graphics were thrown together in a couple seconds, the AI was a too unhuman like, and there wasn't really much for gameplay cuz everybody died in a couple seconds. It basically wasn't as professional as i could make it.

So, i set out to revamp the whole thing. Now, why is it on steroids? Take a look for yourself:

<img src="http://64digits.com/users/chiggerfruit/cc2ss1s.png"><img src="http://64digits.com/users/chiggerfruit/cc2ss2s.png">

The first one is just a regular game, the second is a game in debug mode.

Basically, im gonna try to make this as graphically spectactular as a non-professional pixelist can make it. Right now, the graphics are kinda boring. I'm gonna make all the scenaric objects (walls, factories, etc) as detailed as possible, and as much of them as possible. =)

Oh yeah, there's gonna be more than one stadium for you to play on. I'm also gonna make the gui look better and add more explosion effects.

Also, the AI has taken a large jumping scale. For the most part, i'm using the Ai3 ai example with a little bit of tweaks made just for this game. An example of this is when 2 or more homing rockets attack them, the ai will spin in a circle forcing the homing rockets to collide into one another destroying them. It also features my own pathfinding. Mark Overmars' was fine, except it didn't really rely on speed to move, making it very jerky. Also, no more "snap around turning." They turn at the same speed you do. Basically, this AI is much more humanlike.

Also, the game isn't a one hit kill like the last one. Both enemy and user gets 100 hit points. When you call an AI, you get a full tank of hitpoints. But, like the last one, two more enemies spawn to attack you.

I also want to make it so that it's not just the user versus a hundred opponents, but a huge ass free for all… that would be quite interesting =). Shouldn't be too hard, i've already programmed the AI allowing that to happen so, we'll see. And, with the help of Kaz, i might get this to be multiplayer over the internet =D.

Anyways, what i need are:

1) Some ideas for scenary/stadium themes

2) AI ideas

3) Game play ideas

4) Beta Testers

5) Comments of encouragement =)

As for demos, we'll see as i get along with the project.

Comments

Alx 18 years, 5 months ago

Ill hapely beta test and five ideas along with comments of encouragment.

BTW the graphics look good.

Alx 18 years, 5 months ago

I know there could be swords and stuff.

Eternal 18 years, 5 months ago

1.) A vitual reality thingy.

2.) Go back and forth between hiding behind walls, shooting people and then hiding when they shoot.

3.) Press a button to yell at opponents. That way, you could sneak up behind them and scare them, rendering it so that they can't shoot for a small period of time. Also, maybe a team mode.

4.) PICK ME!!!!!!!!!

5.) Looks cool. Add more game modes, however.

6.) I'm cool

Cesar 18 years, 5 months ago

1)Fortress stadium

2)Make them behave differently depending on the gun you have

3)Loads of weapons would be nice, make them balanced out (pistol has low power and medium fireing rate, but has greatest ammo that can be carried at once, ect.), have a different spawning point for when you respawn online, so people don't stand there with a machine gun ready to kill you…

4) I'd like to be a beta tester, i'm really good at finding bugs in any game! =D if i'm not a beta tester it's fine, i'm cool with it, it would be fun, though…

5) looks great, keep it up, i love the hp, much improvement over sniping…

wow, about a week ago kaz said he sucked because he didn't know online play and know he's helping you… wow…

Cesar 18 years, 5 months ago

1) Underground city

2) *look above*

3) machine gun: quick fireing rate, fast reload, low max amount of ammo, weak bullets

chain gun: very fast fireing rate, slow reload, low max ammo, weak bullets

gattling gun: fastest fireing rate, slow reload, low max ammo, weak bullets (gattling is stationary, cannot move from spot)

rocket launcher: single shot, slow reload, super powerful bullets

sword: none, none, none, powerful strikes, short range