Game: Piece 1
- for RPG4D, if I finish in time (but probably not, so for sometime after that perharps)Looking to make a small-ish game to explain part of the story, because global conspiracies take too long. So here, have some Blender things VVVDemolitions expert (Japanese girl who likes blowing stuff up): Mesh mostly done I guess, still have to rig / UV texture (and merge the head with the body mesh)Speaking of which, head detail image because that thing took so long to make: AK-74M: Very WIP mesh (fortunately rigging shouldn't be complicated)Feedback appreckyated. :U
Me rikey.
That's racist, Qwilderwibben.
Wow, you made that in blender? Kudos!(I hate blender, Modo ftw)I need to figure out how to do proper head modeling with eye loops and all that.
@Juurian: Yep, Blender.
It's the only 3d program I've really stuck with. Always disliked programs like Maya and 3ds Max because of the price tag, anyway. @Purianite: This is actually the first head/face modeling I've done - I just imported a lowpoly game character model I came across online into another layer and then referenced that continuously while constructing my own character. Dunno if that's the right way to learn it, but it kind of worked I guess. :pI just learned how to use Blender this week, so that face is extremely intimidating to me. Nice work though.
I like Anim8tor myself because I don't need the frills.
Man, I haven't thought about that program in years. How is it doing now? Does it have more features and a nicer interface?
@Zac: Blender does take some getting used to, heh. Thanks!
@Qwilder: wat@fenyx: "No frills" makes me think of entering in 3d coordinates by hand in a command line for some reason…whatever works is good though. @LAR: It actually did get a rather nice interface overhaul in the 2.5 series (current version is around 2.63). Plus a bunch of things were reprogrammed so everything is Python-based, makes modifying things easier I think. They keep adding features so fast I can't keep track of them all though lolShe could probably use a number of changes in proportions, yeah. I based the model off a scanned drawing, and the image was tilted about 3 degrees to the left, so things came out a bit strange..
also bulletproof vestand i still have to add hair blarghAny specific places I should be looking at, you think?