as i said in my previous blog, i wanted to show a screenshot, unfortunately i only managed to take one but there's not much to show yet anyway… but here it is:
the white outline is the result of pointing at a block, which is considered selecting the block. Right-clicking will delete the block, Left-clicking will place a block adjacent to the selected block.currently it supports creating blocks, walls (which act as blocks with only one side), and floors (which act as blocks with only the top surface). these objects can currently have sizes from 16x16x16 ~ and higher (in increments of 16 only due to the grid system)it isn't much right now, adding objects is done through default GM messages, however i'll be adding pretty interfaces soon enough, i'm just focusing on the main code right now.sorry, there is no beta or demo to test out right now, however i will upload a beta quite soon =)there aren't any bugs right now but i still want to add a few more things before releasing even a beta version of this. comments, questions?EDIT: just to clear some things up, here's a pic displaying the file it exports, maybe this will explain a little about what this is:* one more note, remember, this is a room editor, for anybody to use, so keep in mind, you can choose the textures to add in, the size and repeat value, etc etc…
yeah dude, this is looking fantastic. =]
i dunno if i'd ever be able to make the next minecraft in it, just cause it's GM lol. but there are some other ideas i have that this would be great for ^_^Looks good so far.
This should have the option for modding, like i've seen in minecraft. Of course, mods made by you, the creator. If thats at all possible. Maybe some fog~
Honestly it would be awesome to be able to use this to generate maps into games and make games a HELL of a lot easier to make in 3D. I havent seen any 3D generator that spits out a map code. >:(
I could make one myself, but I have other projects im working on. So thar.(example: spit out a format of your choosing, then have a script you can download to decifer and place into the game)GM8 has the nice feature of exporting resources, which would be good for easily implementing such things into a game.hmm well the idea wasn't based around random generation, it's more of the opposite. i wanted an editor so that i could create a map to my liking. sure it's a slow process but it's the only way to create rooms/levels/map that are of any quality.
however… the random generation idea isn't so bad, if i were to enable a feature like that, i think it could be used as a starting point for people. instead of placing out basic tiles like Grass, or Stone Floors, those are things that could be auto-generated to save time, and leave the object placing, platform-designing to the user… i'll think about it :3EDIT: @ Alert Games: on second thought, re-reading your response i get the feeling your not talking about random generation, but instead your talking about THIS editor creating ROOMS for OTHER GM projects… correct? well if so, than that's EXACTLY what this is lol xDwhen you "export" a room, it exports a file i call a 3DRE file. (which is nothing more than a text file containing information about all the instances in the room) which can be executed as a script inside anyone elses GM project. so yes, this editor is so that ANY GM user can create 3d rooms in a 3d environment… maybe i'm not explaining things right cause i said that in my last blog lol xDoh well, you'll see when i upload the beta :3Yes that is what i was talking about lol. I hate the GM room editor for 3D games, and I dont have the time to make an editor for myself :P
Sounds awesome though ^^looks very promising :)