Retro-style graphics seems to be popular amongst indie devs nowadays. Though the graphics may look old some of these games are quite original. Here is a short list of good indie games that you may not have seen yet.
#1 Desktop Dungeonsa point-and-click dungeon crawler RPG. A very difficult game which features perma-death. The goal is to simply defeat the boss in the dungeon. To do this you will first need to level up your character which starts at level 1 and can level up to level 10. Killing the weak enemies first is usually a good way to start. you will have a very limited amount of heals and magic so be wise with your choices.this game has a freeware version and a pre-purchase version for $10 PC/Mac.#2 Hack Slash Lootanother point-and-click dungeon crawler. this game is a bit different though, the enemies move around along with you, making this a strategy/turn-based RPG. there is no leveling system so all your stats come from your equipment. There are different classes and quests you can choice from as well as randomly generated dungeons. this game has a freeware version and a full version for $10 PC/Mac/Linux.#3 Realm of the Mad GodAn MMO shooter RPG. probably the first of it's kind. you level up while killing swarms of enemies in a total bullet hell. co-op play is incredibly easy in this game compared to most MMOs as you can teleport to anyone at anytime within the server via the world map. there are dungeons and massive boss battles which test your skills in this massive RPG. team work is a necessity if you are to survive. This game is completely free and has a flash version as well as a Steam version._________________________________________________________well that's all i have for now. i would like to know what people think about these games. also add any recommendations you may have for me as well, so long as they are free.
Hack Slash Loot is enjoyable, but it's definitely not worth the $10. There's very little to it in terms of core gameplay.
And I used to play RotMG a lot… but that was in the old days.I played Realm of the Mad God back when it was just a Flash game. It was fun and all, but the permadeath was a little annoying (though good in this type of game), and the requirement to buy character slots was a bit ridiculous too.
Though they advertised bullet hell, I wouldn't classify it as such. There wasn't really dodging involved because the bullets were so fast. They weren't really dense either, and stacking monsters basically meant there were no patterns. It was mostly a game of chance and hiding behind other people.Though I think it's abandoned, this is like the space version of wandering around, killing, and looting. Just wish it was finished, but it's got a nice level of polish for a WIP.
http://gmc.yoyogames.com/index.php?showtopic=469455@eva: I'm actually working on a game just like that.
I was so excited when I played darkverse because that is LITERALLY the game I've always wanted to make/play. But, since it seems like the creator dropped the project and I've always wanted to make a game like that, I have to take matters into my own hands. :PWhat first made me want a game like that is this super cheap, lame space mining game that I played when I was a little kid that I can't recall the name of. It wasn't very fun, but I saw the potential and I loved the idea.lol yeah what Toast said. of course easy graphics are most popular. doesn't mean i'd choose a "retro" style game over something with high quality graphics.
people trying to sell full versions of games this quality make me lol. unless it's a massive MMO like the last one, uh, no. i never even actually paid for minecraft <_<Yeah, retro style actually pisses me off. So do the monochrome GM games. Kind of bugs me that people don't like putting in a liiiiittle more time into graphics to make a style that feels a little different.
I'M TALKING TO YOU, MEGA.i actually like retro. retro doesn't mean it has to look BAD, there can be really great looking retro games (cave story) and i don't think it's laziness, i think it's because most programmers aren't experts in computer graphics. (me) plus retro is a style that many of us enjoy for the nostalgic reasons. also it fits 2d games quite well. (minecraft not so much)
also i don't mind paying for a GOOD game even if it has retro graphics. people who worked hard on these games and are in need of money (we all are) probably will sell their games and i'll support them. graphics too me aren't the selling point and i don't think a realistic style is superior to a retro style. so if you won't buy Minecraft just because of it's graphics, well than i don't think indie games are for you. i think Halo, Call of Duty and Skyrim are up your alley though.p.s. Mega is a pretty good pixel artist, however his games tend to have a lot of repetition in the graphics. also monochrome can be amazing if done really really well, it just isn't done all that well most the time.And the gameplay too but this is about graphics or something so…As for the whole retro stuff in indie games, I'd definitely support a game that I found enjoyable. But when looking through most indie games, I usually find ones with blocky/"retro" graphics, and that puts me off. I might be missing out on a few gems because of this. I do try the occasional game with such graphics, and as of now, I failed to find any that impressed me.Alrighty it's time for me to shut up because my opinions are stupid.I think some of you are confusing retro graphics with shit graphics. Cave Story? Retro. Minecraft? Shit. Hack Slash Loot? Retro-ish. Desktop Dungeons? Shit-ish. One of the crucial distinctions between the two is that "retro" graphics are consistent. They're based around style-in-simplicity, not pretentiousness-in-laziness.
Oh, and since this hasn't been mentioned yet, Realm of the Mad God started out as a game for tigsource's "Assemblee Competition" where other people's sprites had to be used by games' programmers.