All In a night's work

Posted by death on Sept. 14, 2012, 1:06 p.m.

This is what i'm doing for the comp. Be warned it is my first time with isometric oblique* graphics but i'm having lots of fun with this style already. The only thing dragging me down is animating the character. i revised the basic walk animation like 10 times. i wanted animation for every thing, even idle but damn i suck at animating.

As you can probably guess, it's a Side-scrolling Survival Horror. It'll be much like my previous horror game only a bit larger. You play as an adult in this one too. You will get access to more weapons this time and a stricter system for using guns. There will also be a limited inventory system and a storage system for things you are not using. I'm also going to make this game very puzzle based. expect lots of key items and riddles.

And now it's time to talk about Microsoft:

I really hate microsoft's hardware. I have tried 2 Xbox 360 Controllers on my computer and they only half-ass work in games. They often disconnect themselves as well which causes games to go ape shit because it thinks you just disconnected hardware. But the worst part of all, i get the blue screen of death very often when it's plugged in. it can happen:

- when i first plug it in

- when i turn the computer on with it already plugged in

- simply using it during a game

and sometimes, to a lesser extent, if i grab the controller's usb and get close to my computer's usb input, my computer will preemptively shut down.

How can a piece of microsoft hardware fail so bad on microsoft software? i've looked this up online and it is very common. You always hear the same old "solutions" as well. "try reinstalling your drivers, derp" like we haven't already fucking tried that? it's the drivers that causes the crash in the first place, replacing them with the same faulty driver isn't going to help. and than i also see the same people saying to uninstall all these unrelated programs. yeah makes sense. [/rant]

* correction courtesy of Josea.

Comments

Rez 12 years, 3 months ago

I'm doing the same view for my game. ><

death 12 years, 3 months ago

Lol what are the odds? but that's cool. i'd like to see how you're doing it since this is pretty new to me.

JuurianChi 12 years, 3 months ago

Suddenly every entry is isometric.

Dammit.

Now I have to change my style.

Josea 12 years, 3 months ago

Technically that's not isometric.

death 12 years, 3 months ago

Quote: wikipedia
"isometric perspective", a method for the visual representation of three-dimensional objects in two dimensions.

i'm pretty sure it counts :P

death 12 years, 3 months ago

okay okay, so it's not isometric. jeez. people really have to get incredibly picky. despite the fact, many people will probably still refer to this style as isometric anyway. i'll avoid calling it for Steven's sake.

Charlie Carlo 12 years, 3 months ago

I like it.

Why can everyone but me imagine an entire room? I have trouble deciding what should be in the room. I can't settle on anything.

Josea 12 years, 3 months ago

And you very conveniently missed the part that talks about the angles between the coordinate axes. What you are actually doing is oblique projection. Big difference.

Edit: Steven beat me to it.

death 12 years, 3 months ago

i had that problem too. took me hours just to add a vase, candlestick and oven lol. i'm just going to tile every household object i can think of. might look around the house to get some ideas and maybe even online.

death 12 years, 3 months ago

the box was the first thing i added to the room and i felt the same way. I made the little drawer second and decided it was a better size. however it's too thin for things like an oven so i just kept that size as it fit the object nicely. i could probably just extend the floor downward a bit which would put more distance between the large objects and the player.