2013 Portfolio

Posted by death on Jan. 2, 2014, 10:20 p.m.

Warning: Large image.

Well it's a brand new year, so i thought it'd be nice to look back on all that i've done this year with game development. I may not have finished much but that doesn't mean i haven't done a lot of work. I know the same can be said about most developers-in-training so I'd like to see something like this from other developers here. Well here it is, a long image containing descriptions and screenshots from just about everything i worked on this year, minus a few projects that barely got off the ground.

(if you are having any trouble seeing the image, click here)

So what's next for 2014? Well I hope to have some of these completed, the smaller ones most likely. I think my goal for 2014 will be to get something out there, i want a complete game on some market place, either Steam or GooglePlay. I got a new android-ish tablet that uses the Amazon marketplace so maybe I'll try there when i'm ready. It maybe an unlikely goal but ya gotta dream big.

As for now, well this is pretty much it for a while. I start school again next week and they've finally increased my hours at my wonderful fast-food job. Tomorrow i go in for a 13 hour shift, followed by a 10 hour shift and it seems to continue that way for the next two weeks. Between school and work, I will only have Wednesday off for the next 4 months so I won't be getting much free time, which means i won't be able to work on my projects much :( but who knows, maybe I'll figure something out. May have to go back to using my girlfriend's laptop in between classes and lunch breaks to work on my stuff. Worked before. I won't ever give up.

Comments

Cesque 10 years, 11 months ago

Quote:
Just noticed something. If Shadow Saga doesn't have a level system, why are there Experience Points?

Yeah, well, I don't like the drop in quality of you people's posts, too.

death 10 years, 11 months ago

Yeah the XP is used for unlocking and upgrading skills, there are skills for boosting stats as well but have a large cost and limited level. It allows for a lot of choice for the player, with four types e s of skills to increase. Spell, technique, boost, special (more unique and odd skills).

Edit- has anyone considered a mobile version of this site? Just throw in it out there.