I've finally been able to release a new version of my new engine. It's still all about the engine but it include much more new stuffs be sure to take a look.
Copied from the game entryUpdate October 12th 2006:Sorry for the time it took, but here a new version of my engine. In addition to all the stuffs that I converted to gm6 and 60fps, this version include many new stuffs, especially related to enemies' behavior over many different things. It would be too long to say them all so just experiment everything. I've also changed how Mario act when he get stuck in a block. He now move slowly foward instead of being teleported directly at the end of the block. Sound simple but it was actually something really hard to do. Now with all that done, one of the thing I want to do before starting reworking on the original levels, is a view system similar to Super Mario World in level where you don't need to run to scroll verticaly. If you want an example try the "Yoshis Island 3" level. I hope I'll be able to do it because my levels can't be done with the view system used in mario bros 3, and I want to do something better than the default view system used in gamemaker. Other than that, just scroll down to get the download linkBy the way I just realised that I got a 5 friends badge lol. I only know melee-master but still thanks for those who added me ;), to bad I can't know who did. And thanks to all those who made my engine the third most downloaded game and the first most downloaded wip =)New version of my Mario Bros3 Engine released
Posted by djrellik on Oct. 12, 2006, 8:09 p.m.
Oh, sweet. I gotta check that out soon.
omgtoolittlecontentinthisblog!!!111!!111
You should add some more content to this blog.lol the gorillaz band i remember that
there, if it please you
dude i love your banner… gorrillaz kick ass