It's been a while since I posted anything, but I've been busy working on C++ stuff. Recently started getting more into engine design and networking.
Ended up needing to generate random terrain and thought that the 2D visualization of the height map was something that some people here might be interested in seeing. I used <a href="http://64digits.com/users/drspazz/plasmafractal.PNG">Plasma Fractals</a> and coded it in C++, download the EXE and source code <a href="http://64digits.com/users/drspazz/PlasmaFractal.zip">here</a>.
arkz, be careful with such short blogs or it might get deleted or fused <.<
I wont tell anybodyOff Teh Front page for J00.
Ah, leave DrSpazz alone. I don't think he's very up to date with the rules. =D
Have you made any more C++ games recently?Sorry about the blog length, I'll need to be careful in future posts.
As for C++ games, a few months ago I worked on <a href="http://www.udderpunch.com/games/misc/forward-conquest/">Forward Conquest</a>. It's an Advance Wars clone with online multiplayer support. It's a larger file (~90MB) but it's a neat game.GTVG, other than the games, very little on this site has to do with gamemaker.
Blogs definitely don't have to be about GM. I'd be pretty screwed if they did.
Woooo for off topic blogs!