Most of these examples demonstrate methods in both GML and drag-and-drop.
Laser Example - Game Maker 6.1 [click here]This example demonstrates how to make laser(sniper-light) effect that stops at contact with solids.Basic Car Rotation - Game Maker 6.1 [<a href=http://64digits.com/users/fm_sparkart/Example_BasicCarRotation.zip>click here</a>]Shows how to make a car rotate.Basic Health - Game Maker 6.1 [<a href=http://64digits.com/users/fm_sparkart/Example_BasicHealthbars.gm6>click here</a>]An example that shows how to impliment health by using a specified variable.Basic Lighting - Game Maker 6.1 [<a href=http://64digits.com/games/index.php?cmd=view_game&id=891#>click here</a>]Shows an easy way to make lighting. Fast, too!Basic Platform(Jumping on enemy) - Game Maker 6.1 [<a href=http://64digits.com/users/fm_sparkart/Example_BasicPlatform_JumpOnEnemy.zip>click here</a>]Shows how to make a basic platformer with the ability to jump on an enemy.Basic Shooting - Game Maker 6.1 [<a href=http://64digits.com/users/fm_sparkart/Example_BasicShooting.zip>click here</a>]Shows how to have basic shooting(shot intervals).Basic Shooting 1.2 - Game Maker 6.1 [<a href=http://64digits.com/users/fm_sparkart/Example_BasicShooting1_2.gm6>click here</a>]A revamp of the first.Basic Shooting 2 - Game Maker 6.1 [<a href=http://64digits.com/users/fm_sparkart/Example_BasicShooting2.gm6>click here</a>]Another revamp.Indirect Point to Direction - Game Maker 6.1 [<a href=http://64digits.com/users/fm_sparkart/Example_IndirectPointDirection.zip>click here</a>]Shows how to point at a direction indirectly.Indirect Point to Direction 2 - Game Maker 6.1 [<a href=http://64digits.com/users/fm_sparkart/Example_IndirectPointDirection2.zip>click here</a>]Another example of the previous.Key-controlled Menu - Game Maker 6.1 [<a href=http://64digits.com/users/fm_sparkart/Example_KeyControlledMenu.zip>click here</a>]Self-explanatory.Shoot to Mouse - Game Maker 6.1 [<a href=http://64digits.com/users/fm_sparkart/Example_ShootToMouse.zip>click here</a>]Shows how to shoot towards the mouse position.Flamethrower Example - Game Maker 6.1 [<a href=http://64digits.com/users/fm_sparkart/flamethrower_example.zip>click here</a>]An example that shows the possibilites of Gamemaker's blending functions via a flamethrower. Actually a neat effect.External Resources - Game Maker 6.1 [<a href=http://64digits.com/users/fm_sparkart/ExternalResources.zip>click here</a>]An example/engine that makes importing external resources to your game, easily.(Currently supports sprites and sounds only)AntiAliasing - Game Maker 6.1 [<a href=http://64digits.com/users/e_barroga/antialiasing.gm6>click here</a>]An example showing how to draw sprites with antialiasing.-e_barroga