64D RPG (overview #01)

Posted by firestormx on March 27, 2012, 12:43 p.m.

The whole goal of the RPG is to be a casual co-op RPG game, that is more about going on quests together (without getting into complicated MMORPG type parties), than PVP - though PVP is definitely possible.

The game will be lobby-based, so when you want to play, you create a lobby, and begin the mission from there. You can play on your own, or wait for people to join your lobby. In the lobby, you can choose a type of mission to play, the number of players, and the difficulty, and then it generates a random dungeon when the host clicks "start".

Quests will be things like "get to the end of the dungeon and slay the dragon", "find the mystical piece of wood", "rescue the princess", etc.

When the game starts, the players will be shown a top-down view of the first room of the dungeon, with doors/stairs/trapdoors/ladders/etc to move to another room, and things in the environment to interact with (chests, things to read, windows to look out of, etc) to help them with the quest, or to just give them loot. The rooms won't be huge, but still fairly large. The players move around as an actual graphic on screen (like a multiplayer pokemon or something) via ajax, so all players can see each other moving around the room. When someone walks into a door, it takes them to the next room (others can follow, or they can split up).

The fighting will be turn based (like the old RPG) and activated by walking around with random events. Ie for every step, there's a random chance of a battle starting.

When a battle starts, the player who activated the battle will be the only one fighting, and their animation in the room will change to one with a battle. Others can come and help the battle if they wish (or if the player requests) by just walking up and touching the other player. They will then join the battle on the next turn.

The turns will be in real time, in the sense that when a fight starts, the player can wait to take his turn until all the other team members have joined him (though they won't join the fight until the next turn – this helps prevent newbies from tackling hard dungeons to level up fast)

I wrote this in 15 minutes at work at the tail of my lunch break, so I can't put much detail into the whole thing, but that's the basis of the quest-based game play part. Battling is pretty self explanatory, but I'll have to write more detail on it later, of course. When I write more later tonight, I'll put it up. Hopefully I'll be able to do a mock up and stuff tonight, and more detailed technical specs.

Oh, and Chiken already wants to help, and if anyone else wants to help too, I'd be more than happy to have you do all the hard work. =D

This will need graphics, especially.

Comments

Jeremy 12 years, 9 months ago
Ferret 12 years, 9 months ago

Kilin's airbrush comment made me laugh out loud obnoxiously in a library. Thanks a lot >:l

I take the busy schedule thing back, I just remembered that one of my work heavy courses is only for 8 weeks and will be over very soon, so bring it on. Just throw me somewhere to work on something and I'll do it.

Taizen Chisou 12 years, 9 months ago

Donate all of the Chaos Weapon formulae!

>_>

I'd love to help, but I don't know what I'd do.

firestormx 12 years, 9 months ago

Because userbase.

JuurianChi 12 years, 9 months ago

Quote:
Make it a separate game that connects to the 64d database? It seems kind of awkward to just shove it into the site.
._.

Are you for real, Stevenup?

I don't see why it's a bad idea.

firestormx 12 years, 9 months ago

Ah. Yeah, that's what I'd prefer too. I'll talk to Chiken.

I don't really want to put the RPG in the 64D design, 'cause it really limits the game's UI.

I also don't really want to incorporate it too much into the current site, 'cause it'll just piss off the people who don't play it. (Probably only show the features if the currently logged in user chooses to have the RPG information displayed via their preferences)

leemcd56 12 years, 9 months ago

It should be both integrated with the site and separate – sort of like an API.

JuurianChi 12 years, 9 months ago

:rimshot:

Kamira 12 years, 9 months ago

RPG badges.

DesertFox 12 years, 9 months ago

:D The Will of Cytos! I was trying to remember what my weapon was. :D