For those of you who are still curious about my last blog, the answer is ludamad. Ludamad was the person whose party I went to.
It was fun. It was almost all programmers there. I've never been in a room with strangers that loved programming. I drove some people home, returned some peoples' wallets, and just stayed up late around some drunk nerdy people. :PAnyway! This won't be a life update blog. Maybe I'll write something later, but not here. I'm writing this blog because I want to make a browser based game in JS/HTML5.I took a preliminary look around at existing engines, and was surprised there were so many. Have any of you looked into some of these free engines, and if so, are there any you recommend? What I want to make is a game that is controlled like a very simple RTS. You click a guy, and click somewhere else, and he moves there, or interacts with something. I want to make a world that scrolls around the canvas, and allows for objects to be clicked, and moved around.I was going to build something from scratch, but when I saw there are actual engines out there, I got very very lazy, and decided I just want to practically make something in the HTML5 equivalent of GM.
The "mmmm" goes along with your avatar really well.
Wait, is FSX still relevant?
i am glad that the old nosebleed avatar is back. some things never change.
I'll break your fingers, Steven.
I've found PIXI.js to be a straightforward no-bullshit canvas/webgl "framework"
stahp that @_@
Thanks Aeron. Have you tried crafty, and if so, how do they compare?
I decided on crafty, after glancing through a few (including pixi.js). I picked crafty because it seemed to do what I think I wanted, and I found a tutorial on how to use it.I still haven't dived into development yet though.