Glass Wing: COMIC BOOK

Posted by fromsoysauce on July 3, 2014, 3:06 a.m.

Not sure if this is allowed, as it's really not all that related to "game" dev. But I made a comic book that covers the beginning of the game I made for the spring contest a few months back.

Here is the link: http://fromsoysauce.com/B1_1GW.php

Here is a sample

Comments

Quietus 10 years, 4 months ago

not only is this totally allowed, it's wicked looking for a black and white comic. good work!

do you have any visual influences for this or is this a unique style?

fromsoysauce 10 years, 4 months ago

Thanks.

Are you asking about like the anatomy? Or are you talking about my weird unrealistic manipulation of the greytoning?

Quietus 10 years, 4 months ago

the latter haha, the text is just unconventional. the anatomy is good, do you draw it all by hand or do you use models for some of them?

fromsoysauce 10 years, 4 months ago

I was rotoscoping for at about 2/3rds of the time. This page, apart form the last 2 panels is all drawn from scratch: http://saijeehiguchi.deviantart.com/art/Glass-Wing-page-9-465217261

The use of rotoscoping was more of a decision made because I didn't have time to do things with pencil on paper AND scan then and then clean it up and shade it on the computer. I still don't fully understand how to use a wacom tablet. (needed to be done fast because it's a summer school assignment), but I could have done it all from hand if I wanted to: http://th00.deviantart.net/fs71/PRE/i/2014/008/3/9/aaron_concept_art_by_saijeehiguchi-d71et5j.jpg

When I do draw from scratch, I do it with scribbly gesture drawings first and then trace over with a contour of the character.

fromsoysauce 10 years, 4 months ago

As for the greytoning, I wanted to make it so that the reader would never lose track of Mayfly. I also wanted to have a juxtaposition between two contrasting styles between Mayfly and Ferace to further illustrator how different they are as if trying to say that they don't belong together.

As far as the text goes. I was mostly following the guidelines laid out by WIll Eisner (the guy who made "The Spirit" comic books) as he described them in his book "Theory of Comics and Sequential Art."

That is to say, the text and the that a bubble takes up as well as the space between bubbles is all used to help convey a pacing for the story. Also the bubbles are lined up in a way designed so that the images pass through them. That way you must look at the pictures between text, which also gives you a sense of the timing of each image. That said the text is also used as an invisible string to help control the readers idea of motion (it's most prevalent in the first few pages though). Or at least that's what I was going for.

fromsoysauce 10 years, 4 months ago

That's interesting, I've got to make a note of that…

fromsoysauce 10 years, 4 months ago

Ooo, that'd be cool.

If you haven't already, I'd suggest taking a look at Scott Mccloud's "Understanding Comics" book. It's a comic book about the elements of sequential art.

Powerful Kyurem 10 years, 4 months ago

I love it!

MMOnologueguy 10 years, 4 months ago

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Not sure if this is allowed, as it's really not all that related to "game" dev.
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Powerful Kyurem 10 years, 4 months ago

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