<a href="http://www.64digits.com/users/gamehawk/GMPDB3.zip">Download</a href>
Same layout and such as old versions. I added new enemies, another character, another wall, and taking a screenie funciton.<a href="http://www.64digits.com/users/gamehawk/GMPDB3.zip">Download</a href>
Same layout and such as old versions. I added new enemies, another character, another wall, and taking a screenie funciton.
Did you make this with <img src="http://www.64digits.com/users/melee-master/GM5.gif"> or <img src="http://www.64digits.com/users/melee-master/GM6.gif">? If it is <img src="http://www.64digits.com/users/melee-master/GM6.gif"> I can't try it…
And the screenshot function was all my idea. <img src="http://www.64digits.com/users/melee-master/biggrin.gif">
By the way, your link is too one of master_kakaski's sprites. LOL
Screenie was your idea. It's made in GM 5.3A, and thanks for pointing out thel link problem.
Good, you fixed it. (lol)
This would really come in handy for people new to GM. I'm sorry to say, but in my opinion the jump needs some more gravity, and maybe vspeed. One question: how did you make it so you can test it?
Make objects persistent. Right before you test u save it. Then reload when your done testing. An object acts like its in a game if a variable saying your mode is equal to zero (non edit mode).