GMP Designer .3

Posted by gamehawk on July 31, 2005, 11 p.m.

<a href="http://www.64digits.com/users/gamehawk/GMPDB3.zip">Download</a href>

Same layout and such as old versions. I added new enemies, another character, another wall, and taking a screenie funciton.

Comments

melee-master 19 years, 4 months ago
melee-master 19 years, 4 months ago

And the screenshot function was all my idea. <img src="http://www.64digits.com/users/melee-master/biggrin.gif">

melee-master 19 years, 4 months ago

By the way, your link is too one of master_kakaski's sprites. LOL

gamehawk 19 years, 4 months ago

Screenie was your idea. It's made in GM 5.3A, and thanks for pointing out thel link problem.

melee-master 19 years, 4 months ago

Good, you fixed it. (lol)

melee-master 19 years, 4 months ago

This would really come in handy for people new to GM. I'm sorry to say, but in my opinion the jump needs some more gravity, and maybe vspeed. One question: how did you make it so you can test it?

gamehawk 19 years, 4 months ago

Make objects persistent. Right before you test u save it. Then reload when your done testing. An object acts like its in a game if a variable saying your mode is equal to zero (non edit mode).