You have been waiting for a couple of months for this issue, and now it is finally here. This is one of the biggest issues we have ever made, boasting with 50pages of content; as always we have many exclusives, reviews, interviews, and articles for you to immerse yourself in. I hope that once you take a look at the issue you understand that we put a lot of effort into it and apologies for taking so long to get it to your computers. I shall not delay you any longer; here is what you can find in Issue Twelve…
NEWSWhat?s Going On
Staff Say
ARTICLESStarting A Team
Finding Ideas For Games
Visionary Sound
Video Games, Science, Politics, And Art
Speed Breaker
Choosing Between Real And Fantasy Environments
Choosing & Following A Theme
GMDEVRetro Games: Making A Game ?Old School?
Keeping Your Game Engine Flexible
Pseudo-Random Number Generation
Getting Started With Ultimate 3d
Tutorial: 3d Real Time Strategy
Tutorial: Draw A Digital Clock
Tutorial: Minimap
Tutorial: Pie Chart
Pixel Art Tutorial: Improve Your Pixeling
Pixel Art Tutorial: Running Animation
EXCLUSIVESExclusive Interview: Coderchris
Exclusive Interview: Hawthorneluke
Insight Into: Spirits Of Metropolis
Preview: Spirits Of Metropolis
Insight Into: Sploing
Insight Into: Blazezone
Exclusive Liquisity 2 Trailer
GAMES & REVIEWSSub Terranea Online
Lex
Deep Space
Falling Cj
Zymo
The Adventures Of Cendah
EXTRASAncient Civilisations Competition
Interview With: Flashback
Top Gm Physics Games
Global Gamer Profile (Ggp)
Free Applications
Comic
Check Out
Closing
Issue Twelve - May 2008
Download High Quality(6.5mb):
Box.netDownload Low Quality(4.8mb):
Box.netDirect Link:
GameMakerTech.info
I skimmed through it, but its pretty cool I think.
Great - looking forward to more of your comments.