GM Tech Magazine: Issue 12

Posted by gamez93 on May 31, 2008, 9:11 a.m.

You have been waiting for a couple of months for this issue, and now it is finally here. This is one of the biggest issues we have ever made, boasting with 50pages of content; as always we have many exclusives, reviews, interviews, and articles for you to immerse yourself in. I hope that once you take a look at the issue you understand that we put a lot of effort into it and apologies for taking so long to get it to your computers. I shall not delay you any longer; here is what you can find in Issue Twelve…

NEWS

What?s Going On

Staff Say

ARTICLES

Starting A Team

Finding Ideas For Games

Visionary Sound

Video Games, Science, Politics, And Art

Speed Breaker

Choosing Between Real And Fantasy Environments

Choosing & Following A Theme

GMDEV

Retro Games: Making A Game ?Old School?

Keeping Your Game Engine Flexible

Pseudo-Random Number Generation

Getting Started With Ultimate 3d

Tutorial: 3d Real Time Strategy

Tutorial: Draw A Digital Clock

Tutorial: Minimap

Tutorial: Pie Chart

Pixel Art Tutorial: Improve Your Pixeling

Pixel Art Tutorial: Running Animation

EXCLUSIVES

Exclusive Interview: Coderchris

Exclusive Interview: Hawthorneluke

Insight Into: Spirits Of Metropolis

Preview: Spirits Of Metropolis

Insight Into: Sploing

Insight Into: Blazezone

Exclusive Liquisity 2 Trailer

GAMES & REVIEWS

Sub Terranea Online

Lex

Deep Space

Falling Cj

Zymo

The Adventures Of Cendah

EXTRAS

Ancient Civilisations Competition

Interview With: Flashback

Top Gm Physics Games

Global Gamer Profile (Ggp)

Free Applications

Comic

Check Out

Closing

Issue Twelve - May 2008

Download High Quality(6.5mb): Box.net

Download Low Quality(4.8mb): Box.net

Direct Link: GameMakerTech.info

Comments

Cpsgames 16 years, 5 months ago

I skimmed through it, but its pretty cool I think.

gamez93 16 years, 5 months ago

Great - looking forward to more of your comments.