You have been waiting for a couple of months for this issue, and now it is finally here. This is one of the biggest issues we have ever made, boasting with 50pages of content; as always we have many exclusives, reviews, interviews, and articles for you to immerse yourself in. I hope that once you take a look at the issue you understand that we put a lot of effort into it and apologies for taking so long to get it to your computers. I shall not delay you any longer; here is what you can find in Issue Twelve…NEWSWhat?s Going OnStaff SayARTICLESStarting A TeamFinding Ideas For GamesVisionary SoundVideo Games, Science, Politics, And ArtSpeed BreakerChoosing Between Real And Fantasy EnvironmentsChoosing & Following A ThemeGMDEVRetro Games: Making A Game ?Old School?Keeping Your Game Engine FlexiblePseudo-Random Number GenerationGetting Started With Ultimate 3dTutorial: 3d Real Time StrategyTutorial: Draw A Digital ClockTutorial: MinimapTutorial: Pie ChartPixel Art Tutorial: Improve Your PixelingPixel Art Tutorial: Running AnimationEXCLUSIVESExclusive Interview: CoderchrisExclusive Interview: HawthornelukeInsight Into: Spirits Of MetropolisPreview: Spirits Of MetropolisInsight Into: SploingInsight Into: BlazezoneExclusive Liquisity 2 TrailerGAMES & REVIEWSSub Terranea OnlineLexDeep SpaceFalling CjZymoThe Adventures Of CendahEXTRASAncient Civilisations CompetitionInterview With: FlashbackTop Gm Physics GamesGlobal Gamer Profile (Ggp)Free ApplicationsComicCheck OutClosingIssue Twelve - May 2008Download High Quality(6.5mb): Box.netDownload Low Quality(4.8mb): Box.netDirect Link: GameMakerTech.info
I skimmed through it, but its pretty cool I think.
Great - looking forward to more of your comments.