How many other users agree that 64digits is going downhill?
These Game_Pwner-incidents are happening more and more recently. I have already seen some users that will for sure start a flame war/have started one.I read melee's blog about elite 64d and I think it will fix these problems. Now I just have to make a good enough game to get in. Of course, this is if v3 ever comes. >_>Anyway, about my space shooter.(Now named Luna: Space Defence.)Progress is great! I have added a menu/controls, a new enemy, and some pretty effects. I had to change some of the powerups because of lag.The doubleshot powerup changed to something that makes your sheilds regenerate.The RapidFire powerup changed into just less delay between shots.Here is the demo as of yesterday afternoon so there isn't a menu or the second enemy.Its just a glimpse of the gameplay/effects.http://mygmgame.com/users/view.asp?file=Luna.zipNo Rebus this time because I want comments on the other stuff, sorry.-HandrawnMan
how is it going downhill anyways?
This has happened plenty of times.
64digits is just getting larger. It's having it's rough times, but it's glory SHALL RETURN!//0||*
wtf, backslashes don't appear in your font…
Do they appear on any?
This is arial.Nah,64D doesn't like them.I found that out with XFER…
Downhill? Yep. One of the reasons we're making a V3. Plus, all these new members who make terrible blogs really doesn't help.
I however did think of invite-only 64Digits quite a while back. We decided not to do it. It wasn't really a bad choice. The only real issue is that V2 wasn't built to handle this many users.And so yay for the unfronted blog
I'm sure he forgot already.