Engine Done/Questions

Posted by gtvg on Jan. 19, 2007, 4:42 p.m.

I have finished the basic structure of how Gunner 1.3z will work. I currently have three things to shoot. (single shot, shot gun, and electro orb).

I'm still tinkering with the hud, but the main thing I'm focusing on is the range of destruction you can cause. How much is too much? Should I make it to where you can make it impossible to complete, like blowing up the ground? I want to make it feel as destructive as possible, but not too much. I also need ideas on things I can put in, like the air conditioners, that are pointless in the game but fun to shoot.

I have established the main parts of the storyline, and I have about 1/4th of the game completed. I won't reveal the complete storyline until I release the final version here.

Should I leave the game inside the lab, or should I make it outside a little? If I do, it will be night.

Latest DL here:

http://www.64digits.com/download.php?name=demo_gunner13z_1_19_07.zip&id=14034

I'm working on screens, wait a sec

Any comments or ideas are appreciated.

~< GTVG >~

Comments

RetroVortex 17 years, 11 months ago

Thats what testing is all about..

Try a few ideas, mix and max, and test them on the audience, and use the feedback to improve you game…

Scott_AW 17 years, 11 months ago

Its interesting, but maybe you should allow gernades to be thrown out instead of dropped?

Ground destruction would be a nice feature, adds more to the gameplay. Perhaps have indestructable and destructable zones(like Red Faction) and you got something.

gtvg 17 years, 11 months ago

Scott AW - The longer you hold the right mb down, the harder the grenade goes.