Help…
Call me a n00o0b, but how do display variables in a show_message()???
As the title suggests, I need a little help. The first thing is show_message_ext(). How do you define the actions of all of the buttons pressed? For example,show_message_ext("What do you want to do?","Exit","Info","Play")
How do can you define all three? I can only do one, like
if show_message_ext("""") = 1
game_exit()
How do you do this???
I also plan on making two examples. One will be an example on how to make add ons for your game, such as levels or characters. The other will be a destruction example. It will include a car and show how to damage part of it instead of the whole thing turning black and crispy. Should I try to make these?
I also need some testers for my winter game and a few people to give me some more ideas and suggestions. I may post it on here in a few days if enough people want to, I'm trying to wait close enough to the deadline to where no one can steal my idea. :(((
darkBASIC Does anyone use or ever used darkBASIC? If you have, is it worth learning? I may start to use it more after(IF) I finish my current projects, mainly the winter comp. game.
4823 hits
~GTVG~
darkBASIC is covered in manjuice. Sk8's manjuice, that is.
=2
gah, use
switch show_message_ext(){case 0:codecodecodecodebreak;case 1:codecodecodecodebreak;case 2:codecodecodecodebreak;}Ty wazu
show_message(string(variable)+"look at me, you can add strings as well!"+string(another_variable))
Wazu's method is pure shite.Yeah, you kind of have to use the string(variable) thing too or else it will be like "wrong type of argument to +" or something.
Thxs! Time for some Winter pwnage
darkBASIC is bad, very bad.
Go for C++, it's epic winI have been using darkBASIC pro for some time… But for some reason, I like gml better. DB is like… "The next level". Of course, I can code DB. And when you can do that, everything gets much easier in gml. As if you know the functions better than previous :P