Picking a soundtrack

Posted by leemcd56 on March 31, 2008, 12:20 a.m.

I can simply say now that picking a soundtrack for virtually anything, in my case, proves a challenge. Everything has a theme. Even when it literally doesn't, it does. Make sense? A ride through the park on a bike would be a soft, yet sporty theme [string ensemble, woodwind, brass limited to trumpet and trombone]. A triller would be a obviously scary [overly using the string ensemble, full brass, and percussion]. Finding one for video games, where the situation seems right should be along the same guidelines. I've been asked on occasion to think of what song or sound would go best for a game and until now I've never put it like this… "Look at the game as a movie and think of what piece(s) you believe would be best for it." I should even follow my own advice.

Then there's another challenge: finding how to get said music. There are people everywhere that would gladly write for you. Some love techno/trance. Others a full ensemble. Whatever the genre, there are people out there for you. Of course, that's just stating the obvious (a bad habit of mine).

Here is my recently written, horribly down [in my opinion] song in FL Studio?:

http://64digits.com/users/leemcd56/utd.zip

Tell me what you think.

So, whether it's picking a soundtrack, or just picking your nose, know that you need not quest too far my wayward son. There will be peace when you are done.

Comments

Scott_AW 16 years, 8 months ago

Good advice, I agree with you. Video games are much like movies when sound and music is applied. I'll have to wait till I get home to check out your song though.

Quietus 16 years, 8 months ago

The "theme" is whatever you allow it to be.

…A ride through a park on a bike may be something entirely different to someone else.

DSG 16 years, 8 months ago

the music MAKES the theme sometimes

stampede 16 years, 8 months ago

Hyperion and DSG are right about this.