DrawFormerUses surfaces to draw two types of land, and converts them into sprites for the floor and deadly objects.You can then play on them using a crudely-written platforming ball.Left-click - Draw floor/wall.Right-click - Draw spikes/deadly-type-things.R - Erase drawings.T - Place player. (Left/Right - Move. Z - Jump)Supports 'level'-sharing.S - Save.L - Load.
It's highly experimental, just me testing out surfaces when I got the idea and went and made it.(PS: Resolution is lower because my computer runs it a little slow as is… I'll up it on request.)
If anyone's wondering, I'm using this code for smooth mouse-based drawing:Create event:
Draw event:
Doing so allows it to go from my last mouse position (usually not too far away) to my current position, keeping it all nice and gap-free. The faster your computer and slower you draw, the more detailed the line can be.
Have fun O.oDownload
It's highly experimental, just me testing out surfaces when I got the idea and went and made it.(PS: Resolution is lower because my computer runs it a little slow as is… I'll up it on request.)
If anyone's wondering, I'm using this code for smooth mouse-based drawing:Create event:
lx = mouse_x;
ly = mouse_y;
...
draw_line(mouse_x, mouse_y, lx, ly);
lx = mouse_x;
ly = mouse_y;
...
Doing so allows it to go from my last mouse position (usually not too far away) to my current position, keeping it all nice and gap-free. The faster your computer and slower you draw, the more detailed the line can be.
Have fun O.oDownload
*Shameless bump :D*
Might take this and turn it into a complete game. O.oMaybe… :3Yeah, I'll definitely make it into a full game. :D
This is pretty cool. I don't know how you implemented this but maybe you could add a "fill" tool and even make it destructible!
Just thinking out loud here, do what you want :PDestructible: Way too easy, actually. The code is written so that it deletes the background and therefore, just by drawing with white, that is easy.
Fill: EEeeeeh, wouldn't work too well with how I have it set up…