http://www.box.net/shared/62r9m9p72p04hmcjq1km

Shift for the shield. Z for slow.
Whipped that up in one night.
I'm still working on it, but… is it worth it to continue, 64digits?
(And yes, I know someone else is making a bullet hell, but I wanted to see what I could do, so I did. So there. XP)
I'm glad you get infinite health, because that would've been rediculously hard.
Honestly, I didn't like the use of the red particle effects, I personally think they were overused. After a while they began to make my eyes hurt and the white particle effects weren't helping. But, I don't usually play bullet hell games, so for people who are addicted to bullet hell games like Kilin, might not have a problem with it, lol.I do think though, that this is a nice twist on normal bullet hell's, and I'm sure plenty of other people could find an interest for it. But this game is not for me, lol.well health isn't supposed to be infinite D:
it was working before, not sure what happened there…but yeah, red is a bit over used XDah, nvm. I don't think I had infinite health, just played through it again. Died horribly.
It's on and off. Trying to fix it XD
A.. ahahahahahaha!
Okay, that… that was ridiculous.I couldn't dodge a thing! How in the world could you ever have? :DAlso, the intro was a bit long. I was also confused on how to shoot, or something. If it's just for dodging, then okay then.For the danmaku itself, I would suggest relying less on the random element.Good luck!Two!? Oh wow XD.
And there's no shooting whatsoever. XDI'm still working on everything.I'm re-working the spells to have more uniform difficulty and use random less.
As for the hitbox, I'm probably going to increase the player sprite.I have fixed the shield now. D:And there are more spells that use different shapes now. :DShips use spells? D=
I'm thinking of throwing my hat into the whole shmup/bullethell ring.
Edit: I'm much too lazy to work on yet another game engine. I'll probably just retool the piss out of the Lobster Engine.