So yeah. I'm here, at the moment.
Graduating on the 22nd like a cool guy, or something.But that's what what we're here for, is it.Deep Freeze updates! (See bottom for just the changelog.)Basically, things are going great.A lot of work can't be seen, yet, but everything is promising from my perspective.I added programmer flags into the editor. Currently of no use (and likely not useful to any level creators once the game is out), they will allow for level-specific events.This, along with my epicBox system (a still-under-wraps textbox system I'll be releasing when it's ready for such a thing) will allow for a tutorial level set.Speaking of which:Level packs (a-la the code of my heavily stalled separate puzzle game "Explosions") are now supported. As a result, levels are no longer hard-coded into the game and the system supports technically infinite level counts.Lastly, as far as pictures go, I added in another system I'm working on, entitled gmToolbox.It's a one-script command line debug tool. Still needs a lot of work, but it's more than far along enough to add into the game, allowing debug mode without actually being in debug mode.
ChangelogBeta 0.9.5 (6/13/2013)- Added version of Easy mode. (Double time from all levels.)- Begin adding programmer flag (multi-use flag placed in editor and hard-coded into game).Beta 0.9.4 (6/10/2013 - 6/12/2013)- Added "Perfectionist Mode". (Needs testing, seems to work fine.)- Renamed "Default" to "Normal".- Potential SFX overhaul.- Fixed place-on-continue bug.- (a ONLY): Level Packs.Beta 0.9.3 (4/21/2013-5/20/2013)- Imported epicBox for tutorial handling. (Incomplete import. Need GUI/HUD and many code mods.)- Imported gmToolbox for additional debug toolset.- Added rudimentary randomness to rocks/ice rocks.- Zen Mode.
Because someone might ask: Windows XP and bbLean; MPD, NCMPC, and Console+