Long time no freeze?

Posted by link2x101 on June 13, 2013, 10:24 p.m.

So yeah. I'm here, at the moment.

Graduating on the 22nd like a cool guy, or something.

But that's what what we're here for, is it.

Deep Freeze updates! (See bottom for just the changelog.)


Basically, things are going great.

A lot of work can't be seen, yet, but everything is promising from my perspective.

I added programmer flags into the editor. Currently of no use (and likely not useful to any level creators once the game is out), they will allow for level-specific events.

This, along with my epicBox system (a still-under-wraps textbox system I'll be releasing when it's ready for such a thing) will allow for a tutorial level set.

Speaking of which:

Level packs (a-la the code of my heavily stalled separate puzzle game "Explosions") are now supported. As a result, levels are no longer hard-coded into the game and the system supports technically infinite level counts.

Lastly, as far as pictures go, I added in another system I'm working on, entitled gmToolbox.

It's a one-script command line debug tool. Still needs a lot of work, but it's more than far along enough to add into the game, allowing debug mode without actually being in debug mode.


Changelog

Beta 0.9.5 (6/13/2013)

- Added version of Easy mode. (Double time from all levels.)

- Begin adding programmer flag (multi-use flag placed in editor and hard-coded into game).

Beta 0.9.4 (6/10/2013 - 6/12/2013)

- Added "Perfectionist Mode". (Needs testing, seems to work fine.)

- Renamed "Default" to "Normal".

- Potential SFX overhaul.

- Fixed place-on-continue bug.

- (a ONLY): Level Packs.

Beta 0.9.3 (4/21/2013-5/20/2013)

- Imported epicBox for tutorial handling. (Incomplete import. Need GUI/HUD and many code mods.)

- Imported gmToolbox for additional debug toolset.

- Added rudimentary randomness to rocks/ice rocks.

- Zen Mode.


Because someone might ask: Windows XP and bbLean; MPD, NCMPC, and Console+

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