The game will now have a proper tutorial system.This is possible due to a small change in the map format, which allows a flag to be set for the level.This flag is checked just after the primary loading of the map, and can be used to do a huge amount of things.In this (the most important) case, it can now be used to call up specific textboxes.They support four lines of text, and will (soon) be advanced using the mouse (to coincide with the predominantly mouse-based controls).Additionally, you can view a promotional video for Deep Freeze here, although it does not show the textboxes (they're still subject to a lot of design changes).
I wasn't sure whether or not this was enough content for front-paging, so Activity Feed it is.
I wasn't sure whether or not this was enough content for front-paging, so Activity Feed it is.
Awww, feels bad man
I expected much more explosion and dinosaur judging from the blog title.But congrats anyway. Are the boxes instant or are you doing that text-appearey bizwhack?Instant, though I plan to make them nicer.
They're using a system I have still yet to release that I call epicBox.It's a simple textbox system with its gimmick being that it has callbacks and can call events basically whenever.