Do any of you remember this game?
Or perhaps this one?I was doing some digital archaeology, digging through some files from my previous hard drives. I came across a lot of old game maker games I had completely forgotten about, including the two shown above.They were made by a guy called Jazzuo, perhaps 5 or more years ago, I can't find the exact date. Unfortunately his website 403 errors, so I took it upon myself to reupload those two games for you here:Sexy HikingSadist Meets PacifistsThey are really difficult games, with an odd mix of programmer art and 3D rendered graphics, but yet the gameplay I find extremely fun. I just played through the whole of Sadist Meets Pacifists, and a bit of Sexy Hiking.As I played these games, it gave me a thought. Perhaps I spend too much time trying to get little sections of my games perfect, such as making a smooth menu interface, or making sure the story makes sense; and as a result I neglect making the game actually fun.I put together a compilation of many of my games, and a trend seems to be that I have become more pedantic as time has passed. My really old games are pretty terrible in terms of graphics and definitely have massive room for improvement in many other areas, but at their core I still find some of them really fun!I suppose I am getting at two main things in this blog:-Can you remember other great games/game developers that have been forgotten?-Does being too pedantic/perfectionist cripple making good games?
Great blog, marbs. :) I remember Sexy Hiking!
Your racing engine… I remember the way it stayed smooth:
Jazzuo is a strange dude. Strange.
But amazing also.Jazzuo: A Great Man.
I love Sexy Hiking.
Thank you so much, marbs.Thank you.Hiking be sexy.
I have the sexyest hand.
WINGBOY. SOUTH. YES.
Thanks for your comment, Rez. I just played those two games you linked, and both were very enjoyable. Though it appears that the download for South does not work at 64D, so I had to download elsewhere.
Hopefully I've passed the point of being too much of a perfectionist. What I found helpful was doing game jams, especially the one I did this summer. Having a time limit really forces you to think "do I really need to get this exact?". Another great thing about time limits is that it forced me to work on parts of the game I would otherwise try to leave as long as possible (such as the GUI), or to solve problems that I thought would take ages. I found that when I put my mind to it, I could usually solve these problems far faster than I thought. It was still an awful lot of work though.