Puzzle marble: 2nd blog

Posted by markkraken on Feb. 8, 2008, 6:31 a.m.

I spent a Lil more time working on puzzle marble last night

and Ive decided on what worlds are going to be used. Ive been struggling over ideas as the main feature on the game is the friction. the friction is part of many of the puzzles and overall it is what will make the game unique in some ways.

Currently this is my list, any ideas would be nice

Grassy green - Basic start up world to practice on

Desert dunes - Friction will be higher making it harder to move and many traps will slow the player down such as sand pits.

Ice path - Friction will be almost gone. Multiple surface types with different friction lvs will add different difficulty levels within this world.

Also heres the link for the game thats now hosted here

http://64digits.com/games/index.php?cmd=view_game&id=4546

Comments

Nighthawk 16 years, 9 months ago

I reviewed it.