Finally 64 digits is up. But for how long? It is like every time they "try" to update the site (emphasis on the word try) the site shuts down. It is annoying for the frequent bloggers and the many other guys who just like Game making 64digit style. But what are the alternatives? Well I have a list.
1. Try opening a forum like the GMC. That way we have a place to hang out when the site is down. However the down side is that the site is blog driven, so everyone will start there own topics and thus kill the page…….. Nasty2. Try a chat room. No, wait, there already is a 64D chat room. One problem, I cant access it!! It uses irc.64digits.something… I just can't get it to work on firefox.3. We find an online game to kill each other on. Simple.With that aside back to my life. I have been dreaming off making a 3d game but can't do it in game maker. It is just too limited and doesn't have an effective world editor. So I decided to look for new engines that can do the job. I found 3…. ok 2 since the other two use the same engine(Microsoft XNA).1. Irrlicht Engine( http://irrlicht.sourceforge.net/index.html ): The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++. It is completely free and can run on on Windows, Mac OS X, and Linux, though due to its open nature there have been ports to other systems including the Xbox, PlayStation Portable, and SymbianOS in development.http://www.devmaster.net/engines/screenshots/Irrlicht-1.jpghttp://www.ambiera.com/irredit/shots/07_particles.jpgThe game however is a bit difficult to use because it need a lot of C++ knowlege just to make the first room to work. Even the official editor, the irrEdit, needs a C++ program to connect it to the two together. Still It is one of the best open source 3d engines out there and is complete. 2. Blade3D: ( http://www.blade3d.com )Last 2 years ago, Microsoft released the XNA game studio. It is a frame work free of charge that could enable anyone to develop games for the Xbox and windows platforms. It is targeted at students, hobbyist and Indie developers to make games for free on the windows and pay $100 a year on the Xbox 360 With little or no programing experience. The last part is a lie. You need to download the C# IDE and buy the Torque game builder or make the game from the code. Since that sucks, Digini.INC decided to make a game editor form the framework. The resulting product is Blade3D. I am not sure if it will be for sale or there will be a free version (possibly to 1up there rivals Visual3D.net) but I know that the engine is relatively powerful .
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Sweet. Haven't heard of Blade3D or Visual3D, but they sound cool.
Nice comparisons, I used to hunt for those type of things years ago. There was this large site devoted to listing commercial and freeware engines ranging from doom-clone to quake 3 quality. Sadly I don't believe its maintained anymore and I can't recall what it was called. I'll have to keep an eye on those two XNA engines though, thanks for the info.
Thanks. I am also looking at the G-creator/G-java. I have seen some games made with it and they work well. I just need to wait.
For the IRC channel, you just need to download ChatZilla - it's a firefox extension. Then go here: irc://irc.64digits.com
I might have to check those out, although I'm doing a Game Dev course at Uni now, so I guess I'll be taught one of them anyway =P