[mazi]New Game (using GMPhysics) cont

Posted by mazimadu on Jan. 10, 2008, 10:59 a.m.

After a few days of tinkering and pondering, I finally got my engine working. I fixed a few things (such as collisions and movement), added some (sounds na d ragdoll) and lost others in the process (ducking, imagine that).

Introducing the Kyle engine 2

http://64digits.com/users/mazimadu/Kyle_engine2.zip

I need to fix a few bugs but this would be a fine distraction till GMphysics V5.

Also I need some one to help me with sprites and backgrounds. Obviously, I suck at making good sprites and backgrounds (I am tired of the bevel technique). If you can help please PM me. Original graphical styles welcome.

Comments

PY 16 years, 10 months ago

Bah. Damn GMp not working on Vista…

edmunn 16 years, 10 months ago

To be honest, it isn't all that great as it seems.

I could easily recreate this without using GMPhysics.

mazimadu 16 years, 10 months ago

True, but the collisions and interaction would be slower and not as accurate.

bendodge 16 years, 10 months ago

I'm just waiting around for anything resembling a working beta, and then I'd like to make something with it.

gtvg 16 years, 10 months ago

Sprites aren't that bad. They all match.