[mazi]New Game (using GMPhysics) cont

Posted by mazimadu on Jan. 10, 2008, 10:59 a.m.

After a few days of tinkering and pondering, I finally got my engine working. I fixed a few things (such as collisions and movement), added some (sounds na d ragdoll) and lost others in the process (ducking, imagine that).

Introducing the Kyle engine 2

http://64digits.com/users/mazimadu/Kyle_engine2.zip

I need to fix a few bugs but this would be a fine distraction till GMphysics V5.

Also I need some one to help me with sprites and backgrounds. Obviously, I suck at making good sprites and backgrounds (I am tired of the bevel technique). If you can help please PM me. Original graphical styles welcome.

Comments

PY 17 years, 1 month ago

Bah. Damn GMp not working on Vista…

edmunn 17 years, 1 month ago

To be honest, it isn't all that great as it seems.

I could easily recreate this without using GMPhysics.

mazimadu 17 years, 1 month ago

True, but the collisions and interaction would be slower and not as accurate.

bendodge 17 years, 1 month ago

I'm just waiting around for anything resembling a working beta, and then I'd like to make something with it.

gtvg 17 years, 1 month ago

Sprites aren't that bad. They all match.